Noise mechanics question, heavy weapon balance consequences!
Posted: Fri Mar 03, 2017 12:30 am
Hi guys,
I want to ask a question for those that have a detailed understanding of noise mechanics of LW2.
Based on this "http://ufopaedia.org/index.php/Sounds_(LW2)" - noise table I understand things as follows.
Shooting your primary weapons creates noise set around your soldier that is in visual range (18 tiles) with SMG up to 24 tiles with cannon. So just a bit more. In other words using primary weapons will not really pull the entire map to you. Shooting is silent.
Category two are heavy weapons and grenades. As far as I get (and makes sense) when you use a grenade/rocket, the noise will be centered around the impact point (so an enemy squad, not your soldier). Can someone confirm this?
If so, flashbang with a 9 tile noise radius is in practice very quit (even though it's a flashBANG:). It will affect just a tile or two more than its actual radius of effect.
All other grenades are very loud, they have a massive noise radius centred around the enemy squad. Use a technical rocket and the whole map comes running.
NOW HERE IS THE BIG QUESTION? Where is the noise center for Shredder/shredstrom cannons? Is it centered on the shooter, or all affected tiles?
If it fires as a gun and i centered on the shooter, this would mean it is the only cover destroying/heavy weapon that is effectvely silent. Making it MUCH better than all else. Istead of a technical, take another gunner and but two exo suits on your support grenadier and specialist, and you have all a rocketeer has to offer, only silent with a "free" shooter soldier.
Can anyone confirm I am thinking this well? If so, this looks like a massive balance bug to me.
I want to ask a question for those that have a detailed understanding of noise mechanics of LW2.
Based on this "http://ufopaedia.org/index.php/Sounds_(LW2)" - noise table I understand things as follows.
Shooting your primary weapons creates noise set around your soldier that is in visual range (18 tiles) with SMG up to 24 tiles with cannon. So just a bit more. In other words using primary weapons will not really pull the entire map to you. Shooting is silent.
Category two are heavy weapons and grenades. As far as I get (and makes sense) when you use a grenade/rocket, the noise will be centered around the impact point (so an enemy squad, not your soldier). Can someone confirm this?
If so, flashbang with a 9 tile noise radius is in practice very quit (even though it's a flashBANG:). It will affect just a tile or two more than its actual radius of effect.
All other grenades are very loud, they have a massive noise radius centred around the enemy squad. Use a technical rocket and the whole map comes running.
NOW HERE IS THE BIG QUESTION? Where is the noise center for Shredder/shredstrom cannons? Is it centered on the shooter, or all affected tiles?
If it fires as a gun and i centered on the shooter, this would mean it is the only cover destroying/heavy weapon that is effectvely silent. Making it MUCH better than all else. Istead of a technical, take another gunner and but two exo suits on your support grenadier and specialist, and you have all a rocketeer has to offer, only silent with a "free" shooter soldier.
Can anyone confirm I am thinking this well? If so, this looks like a massive balance bug to me.