Definition of soldier Attributes
Posted: Wed Feb 15, 2017 10:38 pm
Okay, so I've looked high and low and can't seem to find anything that clearly defines the values for some of the soldier attributes. Some are pretty intuitive, Will is next to the brain and is how you measure PSI potential and ability to avoid panic, and psionic attacks. Aim is the target reticule, again higher is better, the little + sign is your soldiers health, again higher is good, etc. etc...however there are two attributes I'm having trouble with defining and understanding. I believe Dodge which is a swerving arrow, and then Defense which is a shield. These numbers vary and are often negative, but what I don't understand is, what is better? Is it better to be a high positive number? High Negative Number? I really am not sure what this number represents either.
Most often on new soldiers this number is seldom over positive 10 or less then -10, yet abilities that indicate they affect Defense will say +10 or +20, so okay, then positive is what you are looking for, but one of my toughest guys who lived for quite a while without getting injured has a negative defense value! Color me confused. Anyone who can shed light on this an provide more information on what these numbers mean, will be greatly appreciated. I want to know because when I train a rookie to take on a class, I want to make sure he is optimally suited for that class..so I don't want to take a guy who can't dodge and make him a Shinobi, and I don't want a guy who has no defense to be an Assault trooper.
Thanks!
Most often on new soldiers this number is seldom over positive 10 or less then -10, yet abilities that indicate they affect Defense will say +10 or +20, so okay, then positive is what you are looking for, but one of my toughest guys who lived for quite a while without getting injured has a negative defense value! Color me confused. Anyone who can shed light on this an provide more information on what these numbers mean, will be greatly appreciated. I want to know because when I train a rookie to take on a class, I want to make sure he is optimally suited for that class..so I don't want to take a guy who can't dodge and make him a Shinobi, and I don't want a guy who has no defense to be an Assault trooper.
Thanks!