Speed and general suggestions
Posted: Sat Jan 21, 2017 9:49 am
Hi guys, having difficulties playing long war and it is mostly due to something. Speed. My soldiers speed goes from 13 to 17 and those with 13 are useless. I mean most of missions are timed, those with only 13 that goes to 10 when equipped are dragging me behind, ir really looks like speed is all that matters in this mod. Idea's ?
Also :
1) I can put every soldier that is not a rookie a's an advisor in a haven ?
2)What are your suggestion for classes based on stats ? ( not created equally) ( I mean what classes to what stats ? Shinobi high speed ecc)
3)What roles would you give to classes ?
4) how can I use the tecnical? Rockets sucks and usually i'm too far away for the flamethrower, same as before, speed is a must. So do I either want him with a ton of speed and crappy aim or a better aim to be useful and crappy speed ?
5) do i straight up not consider missions with a 1 or 2 days counter ? Because I can either send only 1/2 soldies and they will manage to 100% infiltrate but will be unable to do the mission as either way even on extremely light enemy 2 soldiers are too little or I could go with a tons of soldier but at that point there will be the entire alien army. The middle way is the worse imo as you have like 6 soldiers and the whole alien army either way.
6) placing all guys on Intel will give me more ime on missions right ?
7) placing some on recruits will give me more guys at the haven to put on hiding recruit ecc and once I have more than 13 they become avaiable as rookies by buying them at that haven ?
8) is the rookie pool one or every havenue has one ?
9) if I put all guys on scavenging will I get no missions in that region ?
10) putting all in hiding reduces advent strength in that area ?
11) all other acticities increase advent strength ?
12) if money is missing at the end of the month I need to place a soldier to find the faceless ? Is this the reason ?
Also :
1) I can put every soldier that is not a rookie a's an advisor in a haven ?
2)What are your suggestion for classes based on stats ? ( not created equally) ( I mean what classes to what stats ? Shinobi high speed ecc)
3)What roles would you give to classes ?
4) how can I use the tecnical? Rockets sucks and usually i'm too far away for the flamethrower, same as before, speed is a must. So do I either want him with a ton of speed and crappy aim or a better aim to be useful and crappy speed ?
5) do i straight up not consider missions with a 1 or 2 days counter ? Because I can either send only 1/2 soldies and they will manage to 100% infiltrate but will be unable to do the mission as either way even on extremely light enemy 2 soldiers are too little or I could go with a tons of soldier but at that point there will be the entire alien army. The middle way is the worse imo as you have like 6 soldiers and the whole alien army either way.
6) placing all guys on Intel will give me more ime on missions right ?
7) placing some on recruits will give me more guys at the haven to put on hiding recruit ecc and once I have more than 13 they become avaiable as rookies by buying them at that haven ?
8) is the rookie pool one or every havenue has one ?
9) if I put all guys on scavenging will I get no missions in that region ?
10) putting all in hiding reduces advent strength in that area ?
11) all other acticities increase advent strength ?
12) if money is missing at the end of the month I need to place a soldier to find the faceless ? Is this the reason ?