Reinforcements every turn after a certain point?
Posted: Thu Aug 13, 2020 4:25 am
I just played a rescue mission with a 24 turn timer; the deployment zone was in 1 corner of the rather large map; the prisoners were in the opposite corner, and the evac zone was in the same quarter as the original deployment zone but closer to the middle edge of the map border. It took me many turns of avoiding surveillance drones just to get to the vicinity of the jail, but I only needed 2 turns to deal with the 2 pods of enemies who happened upon me when I rescued the prisoners.
Even though I had a fairly quick and clean engagement with the pods guarding the prisoners, by the time turn 10 rolled around and I was trying to retreat to evac zone, the enemy was sending in reinforcements every turn. By this time the 3rd pod on the map had yellow moved into me and made winning through combat impossible when combined with the endless reinforcements. Considering the large distance that I had to cover to get from the corner of the map where I had deployed to the opposite end of the map, back to the same quarter of the map I had started in, it seems liked sending in reinforcements every turns is extremely unforgiving. Is there some hidden mechanic controlling reinforcement rates that I am not aware of but which I should be trying to control?
I feel the same way about this mod as I did about Long War 1 - 95% of the changes are absolutely perfect and make the vanilla game unplayable by comparison, but the other 5% feel like random fuck-over mechanics that make me hate the mod.
Any explanation is appreciated.
Even though I had a fairly quick and clean engagement with the pods guarding the prisoners, by the time turn 10 rolled around and I was trying to retreat to evac zone, the enemy was sending in reinforcements every turn. By this time the 3rd pod on the map had yellow moved into me and made winning through combat impossible when combined with the endless reinforcements. Considering the large distance that I had to cover to get from the corner of the map where I had deployed to the opposite end of the map, back to the same quarter of the map I had started in, it seems liked sending in reinforcements every turns is extremely unforgiving. Is there some hidden mechanic controlling reinforcement rates that I am not aware of but which I should be trying to control?
I feel the same way about this mod as I did about Long War 1 - 95% of the changes are absolutely perfect and make the vanilla game unplayable by comparison, but the other 5% feel like random fuck-over mechanics that make me hate the mod.
Any explanation is appreciated.