Resource SHowing Mission Spawn Requirements

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Phrozehn
Posts: 41
Joined: Tue Feb 14, 2017 3:35 pm

Resource SHowing Mission Spawn Requirements

Post by Phrozehn »

Does anyone have a link to a list of all the mission types and the Vigilence and Advent Strength requirements for them to spawn? I coulda sworn I'd seen one a while back but can't find it anymore :( Any help would be awesome!
Psieye
Posts: 829
Joined: Thu Apr 06, 2017 12:27 am

Re: Resource SHowing Mission Spawn Requirements

Post by Psieye »

Ultimately they'll all be presenting the information you can find in XComLW_Activities.ini - I'm assuming you know where the ini files are for LW2.
My three 8-man GOp squad Commander campaigns:
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SonnyWiFiHr
Posts: 416
Joined: Thu Sep 14, 2017 1:57 pm

Re: Resource SHowing Mission Spawn Requirements

Post by SonnyWiFiHr »

Jailbreak will stop spawning after vigilance 8. Rest - I m detecting easier missions on higher vigilance. They have better timers - far better timers. Rescue Scientist 6d vs Rescue Scientist 12 days. It confused me in the beginning but now I m just spiking Vigilance to max for S&G, Intel, VIP with better timers and lower baseline difficulty.

https://www.ufopaedia.org/index.php/Long_War_2
The Preacher
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