[suggestion] restore GTS purchasable class perks

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SamXjones
Posts: 36
Joined: Mon May 15, 2017 11:34 am

[suggestion] restore GTS purchasable class perks

Post by SamXjones »

The idea of leveling a guy in a class up to some rank and for a purchasable perk that benefit all your solider in that class is so cool, sadly LW2 removed the feature. How about we make more perks for each class so they can be those purchasable perks?

my idea:

Grenadier: battlefield savaging
Use 1 action to search the corpse for any useable grenade
*must be within 1 tier of a corpse
*you still used 1 action if there is no useable granade for savaging
(the idea is to prolong the longivity of grendier in non-turn limited missions)


Specialist: AI pilot system
Each mission have 1/2/3 charges (dependent on gremlin tech level) of free action to make your next gremlin action a free action, 1 turn cool down
*gremlin action are those such as combat protocol, override, gremlin heal, etc.
(the idea is to make specilist able to keep up much more quickier with the team in timed mission)

Gunner: Pain overloaded/ Enhanced suffering
Suppression and area suppression also damage enemy under the effect by 1
*also apply special ammo effect such as fire/poison/red screen/blue screen
(the idea is to restore the glory of mayham suppression in LW1)

Assault: Arc battery charger
Remove cool down of arc thrower
*not apply to chain lightning
(very strightforward, idea is to make assult able to use more stun)

Ranger: finger on the trigger
Chance to regain action point after you make attack in your turn
* proc once for about 6 attack you made, similar to what hair trigger do in vanlia XCOM 2
(again, very strightforward, idea is to make ranger shoot more)

Sharpshooter: distraction shots
Your missed shots deal 1 damage to target
*Behave exactly like your weapon installed with a t1 vanilla stock
(idea is... so low hit chance shot for newer sharpshooters can still do something, i.e. cancel overwatch)

Shinobi: one with smog
You are not likely to be detected and targeted in the effect of smoke grenade
*In concealment, shinobi in smoke can only be detected if flanked by enemy within 2 tile, improved to 1 if under effect of dense smoke
*In concealment, attack made in smoke and kill a target in smoke doesn't reveal the shinobi
*Shinobi also gain more 10 more defense and 20 dodge in smoke, increase to 20 defense and 40 dodge in dense smoke
(idea is to make melee shinobi less risky to use)

Technical: I am lazy on this, there is a mod that allow reload of rocket and flamethrower moded a skill in technical centrol tree 'fire and steel' into 'armament autoloader' (or something similar), intergeting this change, should put 'fire and steel' into GTS perks.
ProfessorGoogle
Posts: 3
Joined: Fri Feb 10, 2017 3:47 pm

Re: [suggestion] restore GTS purchasable class perks

Post by ProfessorGoogle »

I always thought this system contributed to the brutal snowball effect of vanilla. Not to mention each soldier is meant to have unique training. This makes them all more the same. Hunter's instinct also was just so powerful it meant Squaddie rangers can run around putting out massive damage with ballistic shotguns or rifles. I was especially salty that not only was Opportunist, my favourite overpowered perk, removed in X2 and replaced with a much more frustrating version, it was just perk that didn't seem to make sense for both of the class builds.

The grenadier and sharpshooter perks are similarly annoying. A passive + 10% or 20% crit is so boring, and it is also helps you stack crit on sharpshooters to help break the class.

Usually each class is meant to be built in a few different ways, but each GTS perk is so unimaginative it rewards the 'right' way to play.

In terms of LW2 balance, more crazy perks at the endgame for each soldier isn't exactly what it needs right now.
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