[suggestion] Name change for LongWar into RNGWar

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SamXjones
Posts: 36
Joined: Mon May 15, 2017 11:34 am

[suggestion] Name change for LongWar into RNGWar

Post by SamXjones »

Since many features in the game: not only shoot/miss/map layout, but also including (but not limited) flashbang/flame/combative/dodging a 100% hit/finding a mission with enough time for infiltration/do you get a starting engineer or Scientist etc. are based on RNG roll, why bother not naming this mod into RNGWar for the sake for being strightforward?

P.S. (1) yes i m trolling
P.S. (2) but the RNG troll us more
Icarus
Posts: 151
Joined: Thu Apr 06, 2017 12:26 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by Icarus »

(1) What are you trying to accomplish with this post?
(2) Do you think you are going to accomplish it, using that tone?
Thrombozyt
Posts: 76
Joined: Tue Feb 14, 2017 10:37 am

Re: [suggestion] Name change for LongWar into RNGWar

Post by Thrombozyt »

I think it's his way to tell the board admins to be renamed to AsinineXwhiner...
orion_winterfire
Posts: 68
Joined: Mon Sep 12, 2016 10:12 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by orion_winterfire »

SamXjones wrote:Since many features in the game: not only shoot/miss/map layout, but also including (but not limited) flashbang/flame/combative/dodging a 100% hit/finding a mission with enough time for infiltration/do you get a starting engineer or Scientist etc. are based on RNG roll, why bother not naming this mod into RNGWar for the sake for being strightforward?

P.S. (1) yes i m trolling
P.S. (2) but the RNG troll us more
Lmao
Wow there sure has been a lot of people trying to crucify rngsus lately.

2 things I'd like to note:

1) randomness favors the underdog - in other words, no RNG = easy peasy game. Yuck!

2) jigsaw puzzles have no randomness.
Clibanarius
Posts: 205
Joined: Sun Feb 05, 2017 1:33 am

Re: [suggestion] Name change for LongWar into RNGWar

Post by Clibanarius »

orion_winterfire wrote:
SamXjones wrote: 2) jigsaw puzzles have no randomness.
They most certainly do! Whether all the damn pieces fall out facing upward or not is a big hitch in my strategy.
orion_winterfire
Posts: 68
Joined: Mon Sep 12, 2016 10:12 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by orion_winterfire »

Clibanarius wrote:
orion_winterfire wrote:
SamXjones wrote: 2) jigsaw puzzles have no randomness.
They most certainly do! Whether all the damn pieces fall out facing upward or not is a big hitch in my strategy.
:lol: thx you made my morning
llll BlackFlag
Posts: 62
Joined: Mon May 29, 2017 4:12 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by llll BlackFlag »

RNGesus giveth and RNGesus taketh away
Dwarfling
Posts: 524
Joined: Wed Jan 25, 2017 12:16 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by Dwarfling »

Just move on to the next best thing, until it gets nerfed too. I'm moving towards more Assaults, which are still awesome and my guess for "next to be nerfed".
llll BlackFlag
Posts: 62
Joined: Mon May 29, 2017 4:12 pm

Re: [suggestion] Name change for LongWar into RNGWar

Post by llll BlackFlag »

Dwarfling wrote:Just move on to the next best thing, until it gets nerfed too. I'm moving towards more Assaults, which are still awesome and my guess for "next to be nerfed".
When assaults are good, they're great. I love them as well. I think they are on the strong side but still balanced because you always risk activation when you use them. I've even started to shy away from them in favor of a ranger in some missions because of the activation risk.
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