Blacksite Strangeness
Posted: Mon Jun 26, 2017 4:51 pm
Did the Blacksite mission over the weekend on my first campaign since not playing shortly after 1.0's release. I did it later in the campaign and think I paid the price for it, wiped my A squad. So now I get to start a new campaign but there was enough strangeness that I wanted to post up because I'm not experienced enough to pass judgement on anything.
So to start off with I contacted the region with the Blacksite and when I did it had a force level of 5 right off the bat. I decided to hide all the rebels there and then go about doing other stuff before I came back to reduce the FL before I went in. In 3-4 months of waiting the FL never ticked down, it was always at 5 even though I was working missions at least 2 zones away. When I finally decided to infiltrate the mission I decided to boost it to cut down time of infiltration since I wasn't hyped about doing it in the first place and I was cutting it a little close on the doom pips. So I boosted it and then waited till it hit 100% on the infiltration. Unfortunately I didn't see the starting activity list but at 100% infiltration the activity was listed as Heavy-Moderate. I went to the full 200% infiltration, the activity never ticked down and I had to go in still with Heavy-Moderate. The force level of the region also went up to 6 from 5 during the infiltration, even though as stated previously I wasn't running missions anywhere near it and had all my rebels to set to hide.
Once I was in, the Evac Point was literally right on top of the LZ; which meant that I had to cross the map in its entirety and then recross it all over again once I had the vial. I knew then that I should have probably aborted but figured I might be able to cheese the map by wall hugging and then hug all the way back again. That didn't go as planned since once I dealt with the Sectopod and two Advent pods sitting on top of the vial the entire map was on alert. On my way back with the vial I encountered the Chryssalid Soldier and pack of Chryssalids. Working on the idea that I couldn't possibly trigger anything else if I made a half move up to the soldier with my trench gun Assault, lo and behold I activate a second Sectopod which may or may not have also been part of a 5 mech+1 snake pod. It went quickly downhill from there since a Muton Centurion+3 advent pod and the Viper King+3 snake pod (my own fault for having the DLC installed) also happened upon me while I was trying to extricate myself from the s***storm I had managed to find myself in.
So I guess my points or questions are as follows:
1. Why did the FL in the region never go down?
2. Why did the activity level never tick down?
3. Boosting seemed ineffective and I felt like I wasted intel.
4. Having the evac point also be the LZ point was some incredibly bad RNG, regardless of the enemy content.
5. Two 60 hit point sectopods on the Blacksite map is a little ridiculous.
So to start off with I contacted the region with the Blacksite and when I did it had a force level of 5 right off the bat. I decided to hide all the rebels there and then go about doing other stuff before I came back to reduce the FL before I went in. In 3-4 months of waiting the FL never ticked down, it was always at 5 even though I was working missions at least 2 zones away. When I finally decided to infiltrate the mission I decided to boost it to cut down time of infiltration since I wasn't hyped about doing it in the first place and I was cutting it a little close on the doom pips. So I boosted it and then waited till it hit 100% on the infiltration. Unfortunately I didn't see the starting activity list but at 100% infiltration the activity was listed as Heavy-Moderate. I went to the full 200% infiltration, the activity never ticked down and I had to go in still with Heavy-Moderate. The force level of the region also went up to 6 from 5 during the infiltration, even though as stated previously I wasn't running missions anywhere near it and had all my rebels to set to hide.
Once I was in, the Evac Point was literally right on top of the LZ; which meant that I had to cross the map in its entirety and then recross it all over again once I had the vial. I knew then that I should have probably aborted but figured I might be able to cheese the map by wall hugging and then hug all the way back again. That didn't go as planned since once I dealt with the Sectopod and two Advent pods sitting on top of the vial the entire map was on alert. On my way back with the vial I encountered the Chryssalid Soldier and pack of Chryssalids. Working on the idea that I couldn't possibly trigger anything else if I made a half move up to the soldier with my trench gun Assault, lo and behold I activate a second Sectopod which may or may not have also been part of a 5 mech+1 snake pod. It went quickly downhill from there since a Muton Centurion+3 advent pod and the Viper King+3 snake pod (my own fault for having the DLC installed) also happened upon me while I was trying to extricate myself from the s***storm I had managed to find myself in.
So I guess my points or questions are as follows:
1. Why did the FL in the region never go down?
2. Why did the activity level never tick down?
3. Boosting seemed ineffective and I felt like I wasted intel.
4. Having the evac point also be the LZ point was some incredibly bad RNG, regardless of the enemy content.
5. Two 60 hit point sectopods on the Blacksite map is a little ridiculous.