BEO / co mecahics question

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DjAci
Posts: 63
Joined: Fri Jul 15, 2016 12:07 am

BEO / co mecahics question

Post by DjAci »

Hi guys, i have a technical question for those that know this subject matter.

Namely BEO and other crit enhancing perks/items like cutthtroat, talon rounds...

The question is, how does BEO calculate damage? Does it add to base damage then multiplied by 1.5 for crit (like in Long war 1 i think), or does it add directly to crit damage?

As an example. Suppose we have a weapon that does 10 damage. So it does 15 damage on crit. Now, what happens if we have BEO that gives +2 to crit. Will the crit damage be (10+2)*1.5=18 or 12+1.5 +2=17?
fowlJ
Posts: 198
Joined: Thu Jan 21, 2016 1:45 pm

Re: BEO / co mecahics question

Post by fowlJ »

Crits in general are additive in XCOM 2, rather than multiplicative in LW1 - each weapon has a Crit Damage value that is added to the normal damage roll, and Bring Em On and other crit modifiers (with the exception of Killer Instinct which multiplies the whole damage roll) add themselves to that.
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