Tactic vs SuperHeavy MECS
Posted: Wed Jun 14, 2017 8:56 pm
I feel the mid-late game, my biggest problem in "casual" missions is the Supperheavy MEC (black one)
I am not referring here to my A team encountering a MEC on a supply raid or a base assault. I am referring here to your decent/good gear 5-6 people SGT - MAJ team doing a Jailbreak / Smash & Grab ...etc.
Hacking one means having a sick hacker + building all your team around that with redscreen / upg. FLASHbangs for + hacking ..etc. Even then,it's not 100%.
I have a gunner with bluescreen amo on every team, but even he cannot deal with that. A chain-shot / rapid fire takes half of its HP - and that that is if both hit land and no graze. It starts with a ton of armor and any attempt to remove armor is basically giving 1 armor back. Since most options in this game give you 2 -3 armor removal -> you need to spend 3 guys only for removing it's armor. Afterwards you need 2 full turns to hit that thing.
I tried using EMP grenade but it seems the % to disable is pretty low.
In vanila bluescreen mods gave you 50% damage to robots so that was a good deal to have. Now they only give you +3, which makes armor penetration simply better overall as most Robots will have more than 3 armor when you shoot them. So you only lose 1 damage but gain 2 armor penetration to all other enemy types.
So what strategy do you use against them?
I am not referring here to my A team encountering a MEC on a supply raid or a base assault. I am referring here to your decent/good gear 5-6 people SGT - MAJ team doing a Jailbreak / Smash & Grab ...etc.
Hacking one means having a sick hacker + building all your team around that with redscreen / upg. FLASHbangs for + hacking ..etc. Even then,it's not 100%.
I have a gunner with bluescreen amo on every team, but even he cannot deal with that. A chain-shot / rapid fire takes half of its HP - and that that is if both hit land and no graze. It starts with a ton of armor and any attempt to remove armor is basically giving 1 armor back. Since most options in this game give you 2 -3 armor removal -> you need to spend 3 guys only for removing it's armor. Afterwards you need 2 full turns to hit that thing.
I tried using EMP grenade but it seems the % to disable is pretty low.
In vanila bluescreen mods gave you 50% damage to robots so that was a good deal to have. Now they only give you +3, which makes armor penetration simply better overall as most Robots will have more than 3 armor when you shoot them. So you only lose 1 damage but gain 2 armor penetration to all other enemy types.
So what strategy do you use against them?