"Experienced" rebels on full retal missions

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justdont
Posts: 113
Joined: Wed Feb 15, 2017 2:36 pm

"Experienced" rebels on full retal missions

Post by justdont »

...can they be made more useful? On specific retals, their perks can actually make a noticeable difference, but on full retal they aren't any different than no-perk rebels. Is it too hard and not worth it to make them carry a pistol or SMG by default (with slight increase in retal difficulty to compensate)?
Doctor Sticks
Posts: 68
Joined: Sun Mar 19, 2017 5:40 am

Re: "Experienced" rebels on full retal missions

Post by Doctor Sticks »

I don't see why they shouldn't always carry guns. It seems odd than during a full invasion, not a single rebel things to grab a gun. Even a handful of them packing laser or mag weapons could make a large difference. And it would make the solider level ups more useful.
foreverdead
Posts: 56
Joined: Sat Jan 21, 2017 11:01 am

Re: "Experienced" rebels on full retal missions

Post by foreverdead »

Even just a random chance that any of them might be armed is cool with me. Or an 'armoury' object/box/shelf/pile where they can be sent once activated to arm up.

Sidenote: If your lucky enough to have Veteran perssonel with smoker or flashbanger they can use those once they're activated.
Dlareh
Posts: 125
Joined: Wed Mar 08, 2017 9:41 pm

Re: "Experienced" rebels on full retal missions

Post by Dlareh »

Yeah, my preferred change would be that anyone who's leveled up starts with a weapon alongside the squad as if it were a rendezvous-type mission. It's just thematic.

I don't care much what happens to the non-leveled up ones; I suppose having to go activate and rescue them is what these missions are built around.
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