WanWhiteWolf wrote:
That looks horrible. Seems rockets are even worst than I knew.
I am not sure how many people go Racketeer spec on a Technical. For me flame build is way more powerful.
Despite that clip shows the extreme situation, most of my rockets are doing what they are supposed to do. But yes, they do crappy things from time to time.
I tried the flame build before it got fixed to be more reliable, and all I had were bad memories. Guess I should give it a revisit now.
I think LW2 rocketeers are pretty bad because:
- They they don't have shreder rocket - that they used to; concussion rocket is ....well...I am considering sometimes rocketing my own people with it.
I was thinking the same thing after I tried to ambush a pod of muton elites with it in my 1.1 campaign. No one got stunned or disoriented and they all moved into high covers with the smoke bonus...
It got buffed in 1.3 (Increased chance, more dmg, more AOE) but I think the most important thing to change should be the smoke. It needs to spawn around the Rocketeer instead of the impact zone or remove it completely. What kind of CC skill gives a buff to your enemy.
I think the LW team doesn't like the "explosives" idea since it makes the game easy. As in - you destroy the cover; you shoot with the people who can; done. It doesn't take that much decision making and most of the outcome is RNG based (missing those high % shots) rather than skill based. I think they had a similar approach on LW1 at some point.
I guess they overextended a bit - or at lest this is how I see things - because most explosives are pretty useless and nobody bothers with them. Fire grenade slipped through the cracks but that's about it. Hence...most people go for PSI early since those guys don't care about cover.
Yeah, I'm the very kind of guy who sets up overwatch ambush with concealment shinobi, removes covers with explosives or any other means, then shots the exposed enemies and CC the rest. Although it's not as powerful and mindless as it was in vanilla, it still works at least in my current campaign.
Yeah, explosives are to OP in vanilla. I feel like they have the mass of a planet, and can destroy anything it touches. I'm happy with balancing but I also agree with you: some of the balances are little too much.
LordYanaek wrote:
Just to be sure, you don't have the mod causing cover to reduce damage? It could explain those 1 damage if the enemy have cover from the tile where the rocket lands.
The other explanation would be a dodge. I really think guaranteed hits shouldn't be dodged but seeing as relays can "dodge" shots when Graze Band is active, i wouldn't be surprised if you could also dodge grenades/rockets. It would even be far less stupid.
I don't think I've any mod can do that.
These are the mods I'm using.
I also turn the graze band off in my game and I don't think you can graze explosions. It only works on direct hits based on my understanding.
Dlareh wrote:LordYanaek wrote:Will to Survive dark event, maybe?
Good guess. But this was in April or early May and there were no DEs activating when I was checking the geoscape last time.
I haven't liberated a region yet. Could this be the reason I can't see any DEs? No DEs in May feels little weird if I think about it.