random mission idea.

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warbrand2
Posts: 105
Joined: Thu Jul 14, 2016 5:55 am

random mission idea.

Post by warbrand2 »

MISSION TYPE IDEA: resistance detected.
concept: the haven the player has contacted has been detected by advent and instead of using a faceless to spy they are moving in to wipe it out.

mission requirements: haven with 5+ people, advent force level lower then 5 (higher then will trigger a sweep mission) at least 2 of the 5+ people being faceless.

mission play: the player starts with their haven members (the people) and advicer and a randomly generated "resistance compound". this mission is similar to the haven attacks in vanilla but the faceless starts relieved. the player also controls all 11-13 unarmed civilians at the start.

mission objectives
* protect atleast 6 civilians
*survive the invasion
*kill all advent.

mission bonuses
the unarmed civilians can be armed with pistols by your haven "soldiers", you can arm upto your haven representive number. if generator gives an armory you can equip one of your haven reps with a sniper or cannon (random only one)

bonuses from xcom
* if turrets are researched and the avenger has the building their is a chance that havens may have a turret or two in the back of a truck on the map.



Gameplay for missionL the mission starts with everyone spread out citizens and haven reps alike. you have 2 turns until advent arrive (so only have to defend for 8 turns). advent forces come in as dictated bellow

advent waves
turn 3: wave one, 3 drop ships one alien portal
turn 5: 2 drop ships one always has atleast one mec
turn 7: 2 drop ships
turn 9: alien portal


once the last group comes in you will get a not picking up any inbound contacts line and will be allowed to mop up the survivors.



FAILING MISSION: if you fail a haven defense you will lose contact with the region and advents strength will go up by 1.
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