Long War 2 Patch 1.4 Notes (Live)

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johnnylump
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Long War 2 Patch 1.4 Notes (Live)

Post by johnnylump »

Bugfixes
- Fix crash on mac when leaving the weapon upgrade screen.
- Fix bug causing doom to fail to be removed from the fortress
- Update evac spawning to reject any evac zone with tiles that are out-of-bounds of the map.
- Serial will process damage reduction per kill as it was designed to.
- Fixed some bad ini on Smash and Grab rewards. Fixes bug when you are at Force Levels 3-5, you have a 5% chance of getting nothing out of a box.
- Fixed bad non-English loc for "Reinforcements" timer (it's appearing as English because of bad tags in all the translations)
- Fixed bad config in in two S&G mission schedules that'll mean one fewer pod than desired.
- Added stats from soldier perks to their stats shown in the armory personnel list. Was previously just the base character stats.
- Ready for Anything will not trigger Overwatch if unit is out of ammo
- Added modifier for [0] indices on weapon range table to catch weird cases when distance to target returns zero.
- Removed duplicate Hacking stat increase on Spec LPCL
- Fixed possible bug with Guardian proccing against same enemy multiple times
- Fixes to Field Surgeon not always proccing when it should, and sometimes proccing when it shouldn't.

Mod support
- Improve the projectile sound modding support to allow identification of the projectile elements to modify by a more consistent name.
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