I, for one, have completely enjoyed this additional element, as it takes the huge roster we had in Long War 1, and gives it some form and structure. LW2 incentives players to run squads together due to the bonuses gained from multiple missions under the same officer. It also opens up greater opportunities for each squad to have various themes that further tie them together.
I currently have 10 separate squads in my Veteran game. I'm pretty sure I will not create any additional squads beyond the 10, as thus far (in early October) it just doesn't seem like I will need them. More likely, I would expand existing squads with an additional soldier or two. Here are the key themes of my squads (I took some inspiration from Xavier on the names)
- Alpha Squad - H*****'s Heroic Heroes - My first squad, made up of my immediate family and my sister's family. Comprised of 1 of each of the 8 base classes.
- Delta Squad - Laughing Latino Locitos - Comprised of a group of fluent Spanish speakers, all who I know personally. It makes sense for folks who speak the same language to be in a squad, right? Comprised of 1 of each of the 8 base classes. And I started in North America, so it made sense to have Latinos.
- Quebec Squad - Martin's Mendacious Marshalls - Mostly comprised of former co-workers who I have a lot of respect for. It started out as something more of a Recon squad, but morphed into a full combat squad. Comprised of 1 of each of the 8 base classes.
- Recon Squad - Satan's Soulless Sneaks - Sneaky, sneaky guys, 2 Specialist officers and 4 Shinobis. They rob Advent blind of prisoners, resources, and anything else they can get their hands on. If Advent has a devil that they fear, this squad hopes that are it! Mostly random folks that I know, and don't mind hanging out with in the game.
- Echo Squad - Irritated, Irradiated Indians - A squad of folks I know who all happen to hail from India, or their parents did. I added them when I was moving into Asia. Comprised of 1 of each of the 8 base classes.
- Floater Squad - The Not a Squad, Squad - This is where I started putting leftovers, Sparks and most of my Psi Operatives. Mostly the focus of this squad is to reinforce other squads when they need additional strength, or their numbers are lacking. More recently I provided them an officer, so they can run as an independent squad when needed, but that is still not their core focus.
- Walker Squad - Blighted Biter Bigots - These guys really, really don't like reanimated corpses, and they tell strange tales of hordes of reanimated corpses they have battled in an undisclosed location in the former United States. Yep, it's the Walking Dead Team, and they are seeking to understand how the alien invasion might be linked to the undead hordes that Advent conveniently claims to know nothing about. We have Rick (Assault), Michonne (Shinobi), Maggie (Specialist), Carl (Ranger), Darryl (Grenadier), Abraham (Gunner), Glenn (Technical) and Sasha (Sharpshooter). Oh, and don't use the word zombie around them, as it seems to be completely missing from their vocabulary. Weird.
- Zulu Squad - Diamondback SEALs - Comprised of a real life Navy SEALs, this is a tribute to some of the military heroes of the USA. They all wear matching armor and colors, and look totally pro in black and green. Comprised of 1 of each of the 8 base classes.
- Tango Squad - Crows of the Dark Knight - This is where XCOM goes to the darker side. Each member of this squad is something of a misfit, and they all wear painted faces -- heck if they can't kill the enemy, maybe they can scare them! They are led by a rather unhinged Matthew McConaughey (The Crow), because I guess the acting thing went south for him after Advent took over. Yeah, he's old now. Comprised of 1 of each of the 8 base classes and a Psi Op.
- Charlie Squad - Ronan's Rambunctious Rabble - Built around a Scottish chap who I rescued from Advent, and took a liking to, this is an up and coming squad of rag tag, random folks. Comprised of 1 of each of the 8 base classes and a Psi Op.
In general my Specialist is my first (highest ranking) officer, and my intention is generally to have my ranger as a second officer, though that is still a work in progress for several squads. In general I just try to build balanced squads that are ready for just about anything, and I will select the best squad members for a mission if not all are able to go.
So is this insane to most of you that I'm putting this much time into squads? Do others enjoy building their squads up in a similar, or different way? I'm interested in how others are doing this.
I should note that I play slowly and methodically, and thus far have not lost any soldiers. Full disclosure, I have save scummed twice, one when my real life son was killed in game (couldn't let that happen), and another time when niece (from Delta squad) was killed. Grr, I just couldn't deal with it. But normally I let things play out, and I tend to have plenty of folks in sick bay.
With Haven Advisors, I'm closing in on 100 soldiers total. Whenever they are available, I have rookies training in the GTS. I plan to stop that when I finally get to 100. And yeah, equipping all these squads is a serious pain. You'll see everything from conventional weapons and armor to coil weapons and tier 3 armor interspersed across the squads.
It has been a joy raising these squads up from nothing, and watching them come into their own.