Noganeto1 wrote:
I... am uncertain about wether it is a Commander or not, but on various ocassions, some Sectoids mind-controlled my units, that's all i can remember.
OK. Basic sectoid certainly, their mind-spin ability was able to Mind Control soldiers even on vanilla but with the possibility of lower will in LW2 (if you keep Not Created Equally) you might see it more often on those "weak minded" soldiers.
If your issues came from this mind control, know that throwing a Flashbang grenade on the sectoid will disrupt all of their abilities so no more zombies, no more mind control (if your soldiers panicked he already lost his action so he will only be able to act next turn but you're sure to get him back).
I would really suggest you try again the "legit" way and look in the Strategy and Long War 201 subs for advices (ask more precise questions if you need) because if you have beaten LW1, you can definitely beat LW2. Veteran difficulty is rather fair and if you want a more relaxed game, as i said Rookie already have stat bonuses to help your soldiers (so what you are trying to do is already done for you).
If really you want to dig into ini editing either follow Jacke's advice or edit
XComGameData_CharacterStats.ini. Look for this part at the beginning :
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[Soldier_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=5
CharacterBaseStats[eStat_Will]=30
CharacterBaseStats[eStat_Dodge]=5
CharacterBaseStats[eStat_UtilityItems]=3
CharacterBaseStats[eStat_Mobility]=15
CharacterBaseStats[eStat_PsiOffense]=20
CharacterBaseStats[eStat_FlankingCritChance]=40
CharacterBaseStats[eStat_Offense]=70
[Soldier_Diff_1 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=4
CharacterBaseStats[eStat_Will]=25
CharacterBaseStats[eStat_Dodge]=5
CharacterBaseStats[eStat_UtilityItems]=3
CharacterBaseStats[eStat_Mobility]=15
CharacterBaseStats[eStat_PsiOffense]=20
CharacterBaseStats[eStat_FlankingCritChance]=40
[Soldier_Diff_2 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=4
CharacterBaseStats[eStat_Will]=25
CharacterBaseStats[eStat_Dodge]=5
CharacterBaseStats[eStat_UtilityItems]=3
CharacterBaseStats[eStat_Mobility]=15
CharacterBaseStats[eStat_PsiOffense]=20
CharacterBaseStats[eStat_FlankingCritChance]=40
[Soldier_Diff_3 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=4
CharacterBaseStats[eStat_Will]=25
CharacterBaseStats[eStat_Dodge]=5
CharacterBaseStats[eStat_UtilityItems]=3
CharacterBaseStats[eStat_Mobility]=15
CharacterBaseStats[eStat_PsiOffense]=20
CharacterBaseStats[eStat_FlankingCritChance]=40
Diff_0 is Rookie, Diff_1 is veteran and so on. Aim is called Offense in the config files, when you don't see it it uses the base value from vanilla (65). Just change the values for the difficulty you want to play.
If you keep Not Created Equally : those stats will change for each soldier as they are randomized and soldiers may get lower aim but higher mobility or will or higher aim and lower HP ... NCE swaps stats around with some stats being worth more "points" than others so soldiers should be balanced but with different stats making them better at one job or another. If you don't want NCE you can disable it in game from the settings menu after you have started a campaign (it's not available on the main menu).
If you want to change NCE so that you don't get soldiers with aim<60 you must search for
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[LW_Toolbox_Integrated.XComGameState_Unit_LWRandomizedStats]
in
XComLW_Toolbox.ini and change the values in this section to whatever you like. Note that if a stat can't be reduced, it means another one can't be increased as no stat points are created by NCE, they are just redistributed so don't try to put only positive modifiers in this section, it won't work.
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;These are the max allowed deltas for each stat type
+STAT_CAPS=(Stat=eStat_Offense, Min=-5, Max=10)
+STAT_CAPS=(Stat=eStat_Defense, Min=-10, Max=10)
+STAT_CAPS=(Stat=eStat_Dodge, Min=-15, Max=15)
+STAT_CAPS=(Stat=eStat_Will, Min=-15, Max=15)
+STAT_CAPS=(Stat=eStat_Hacking, Min=-4, Max=15)
+STAT_CAPS=(Stat=eStat_HP, Min=-1, Max=2)
+STAT_CAPS=(Stat=eStat_Mobility, Min=-2, Max=3)
+STAT_CAPS=(Stat=eStat_PsiOffense, Min=-18, Max=18)