Timer Q

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redsky14
Posts: 28
Joined: Fri Jan 20, 2017 8:43 am

Timer Q

Post by redsky14 »

Ok, i lost my 4th campaign on Commander , because of timer. i think 2x times when timer start counting days , it was 25 days. But 3rd time it was just day. I send my squad to important mission, but they needed 100% infiltration at least. So game over.

How can I know when it would be 25 days and when just 1 day countdown ? Ty.

Im not giving up or going down on level, so Commander here i come!
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Devon_v
Long War EU Crew
Posts: 297
Joined: Fri Jan 20, 2017 3:17 am

Re: Timer Q

Post by Devon_v »

I believe the timer remembers where it was the last time it was running. So if you removed a pip with 4 days left, and then the aliens got that pip back, you still have only 4 days to go. Firaxis made that change because "surfing the timer" was the best way to play, just letting the "free" extra three weeks go by, then knocking a pip off to reset the clock for another three weeks.

I believe there's also a bug where if you start a new campaign without rebooting the game some values from the previous campaign might be carried over into the new one, so I would guess that a 1-day timer from the third campaign glitched into the 4th, but there was no way to know that it had happened until the AVATAR project maxed out.
aedn
Posts: 71
Joined: Wed Jan 25, 2017 2:12 am

Re: Timer Q

Post by aedn »

The timer resetting everytime you completed a blacksite is no longer useable in xcom 2. it was changed in vanilla a long time ago due to being easily abused i believe. while you can stop it you can no longer reset it once it starts counting down.
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