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Master Enemy & sectopods

Posted: Fri Feb 10, 2017 8:53 pm
by Hazelnut
I used Master Enemy on a Sectopod in the hope that the resistance haven would have it available for defence. Nope. Shame, any chance this could happen? I mean how fun would that be? :D

Re: Master Enemy & sectopods

Posted: Sat Feb 11, 2017 2:44 am
by trihero
Sadly it doesn't even work with white/red mechs as intended in 1.1 :roll:

Re: Master Enemy & sectopods

Posted: Sat Feb 11, 2017 3:40 am
by GavinRuneblade
Hazelnut wrote:I used Master Enemy on a Sectopod in the hope that the resistance haven would have it available for defence. Nope. Shame, any chance this could happen? I mean how fun would that be? :D
The mod playable aliens makes this possible. After autopsy of any alien you can then turn a couple corpses and supplies into a clone that joins your troops.

However, it seriously lowers difficulty.