Few Questions from a Legend difficulty veteran
Posted: Sat Feb 04, 2017 10:25 pm
Hello, so far I loved xcom2 - LW2 mod. As a player who finished both xcom EW LW and XCOM2 in legend ironman. I've found LW2 quite challenging and it lives up to its reputation. But I've some suggestions and questions about the LW2 and I couldn't find my answers in current patchnotes.
First of all, PISTOLS
-When the invisible pistol bug will be addressed at?
-My Shinobi who has both Spec ops blade and Shadowkeeper from DLC. She tends to pull up her blade like a pistol and fire from it which is, awkward.
-Why pistol is now a full new AWC tree, was it needed? Nearly all companions can have it. But as a veteran I can easily say that without modding the pistol, they are pretty much useless and all you would see is %50 hit rate even on fanfire. I believe a full pistol class is needed and the biggest addition to game would be an empty hand posture for the models so we can actually use blade or sword or pistol as primary weapon. I'm playing on legend difficulty and I can easily say that I've never fired my smg on my shinobi. I just use it for movement+ and dmg- mods for her spec ops boost.
-I want to use pistols, but as far as I've noticed they are waste of time to train. The dmg they bring is mostly missed shots with the new aim system in game.
-Why EVERY class has pistol training as main AWC perk? Even spark can have a damn pistol, and believe me it looks weird in his hands. I see that that was missed in production. BUT honestly, I believe new AWC is VERY VERY dull regarding to LW AWC perks stand alone.
RANGER
-I simply do not know where to put this class. Cool idea to have an old gun, but.. The class is missing proper movement skills to be effective in close range. I tend to give my ranger a RUN AND GUN mod. But it's just a waste, I better get an Assault instead of ranger because assault tends to crit when run and gun is used. Ranger is very useless in early game until you mod it. JK, it's useless in endgame as well. I believe RANGER needs a proper recalibration and rewamp. Because I don't want to risk my squad on a guy who needs to be point blank range to the enemy for hitting some damage which is less than any other class can deal in last 2 turns. And it has a few shots to use. Honestly sometimes you go for missions where there are about 70 80 enemy in total. And you give this class only 4 shots for an entire mission. At least make her gun work like fleche, so the class would run to enemy to shoot it from its face. Please, check this out sometime. I do not use the class, but I would like to use it.
For as long as I've encountered yet, the mission variety is a bit dull and since it's long war, it takes a lot of time for us to reach class missions for a bit of change.. Some new kind of guerrilla warfare would be nice, like "There is 5 turns until the advent army passes from this region, and we need to hit them hard, prepare the trap to eliminate enemy movement" I would really like REAL ambushes. I used to have "NEW MISSION TYPES" mod in steam, and it had some different ideas like DEFEND the base about bla bla turns, etc. Maybe more missions like avenger defense..
I'm okay with grinding but game requires a bit more attraction to keep us from thinking that we are grinding same thing over and over. Bonus missions, surprise attacks, if not for grimmy's bonus box mod I would've given up because the vanilla weapons are boring after a while. But the game needs attractions like those boxes. Every box makes me excited because I can get a weapon with awesome mods etc.
This is it for now, I will try to update as long as I keep playing, thanks for reading.
First of all, PISTOLS
-When the invisible pistol bug will be addressed at?
-My Shinobi who has both Spec ops blade and Shadowkeeper from DLC. She tends to pull up her blade like a pistol and fire from it which is, awkward.
-Why pistol is now a full new AWC tree, was it needed? Nearly all companions can have it. But as a veteran I can easily say that without modding the pistol, they are pretty much useless and all you would see is %50 hit rate even on fanfire. I believe a full pistol class is needed and the biggest addition to game would be an empty hand posture for the models so we can actually use blade or sword or pistol as primary weapon. I'm playing on legend difficulty and I can easily say that I've never fired my smg on my shinobi. I just use it for movement+ and dmg- mods for her spec ops boost.
-I want to use pistols, but as far as I've noticed they are waste of time to train. The dmg they bring is mostly missed shots with the new aim system in game.
-Why EVERY class has pistol training as main AWC perk? Even spark can have a damn pistol, and believe me it looks weird in his hands. I see that that was missed in production. BUT honestly, I believe new AWC is VERY VERY dull regarding to LW AWC perks stand alone.
RANGER
-I simply do not know where to put this class. Cool idea to have an old gun, but.. The class is missing proper movement skills to be effective in close range. I tend to give my ranger a RUN AND GUN mod. But it's just a waste, I better get an Assault instead of ranger because assault tends to crit when run and gun is used. Ranger is very useless in early game until you mod it. JK, it's useless in endgame as well. I believe RANGER needs a proper recalibration and rewamp. Because I don't want to risk my squad on a guy who needs to be point blank range to the enemy for hitting some damage which is less than any other class can deal in last 2 turns. And it has a few shots to use. Honestly sometimes you go for missions where there are about 70 80 enemy in total. And you give this class only 4 shots for an entire mission. At least make her gun work like fleche, so the class would run to enemy to shoot it from its face. Please, check this out sometime. I do not use the class, but I would like to use it.
For as long as I've encountered yet, the mission variety is a bit dull and since it's long war, it takes a lot of time for us to reach class missions for a bit of change.. Some new kind of guerrilla warfare would be nice, like "There is 5 turns until the advent army passes from this region, and we need to hit them hard, prepare the trap to eliminate enemy movement" I would really like REAL ambushes. I used to have "NEW MISSION TYPES" mod in steam, and it had some different ideas like DEFEND the base about bla bla turns, etc. Maybe more missions like avenger defense..
I'm okay with grinding but game requires a bit more attraction to keep us from thinking that we are grinding same thing over and over. Bonus missions, surprise attacks, if not for grimmy's bonus box mod I would've given up because the vanilla weapons are boring after a while. But the game needs attractions like those boxes. Every box makes me excited because I can get a weapon with awesome mods etc.
This is it for now, I will try to update as long as I keep playing, thanks for reading.