Suggestion: Range aim bonus tweaks (quadratic, with graphs)
Posted: Wed Feb 01, 2017 5:31 pm
Hello there. I'll just get straight to the point.
I believe that the range bonuses in XCOM 2 are kinda too harsh and combined with LW2 graze mechanics it makes killing stuff at close range too unrealiable. Going for a close range flanking shot with a low ranked/low aim soldier is too much of a gamble in comparison to XCOM 1 and I'm not sure that it benefits the gameplay, point-blank failure leaves you exposed so you kinda forced just to take more nades and throwing nades doesn't require a lot of strategic thinking like optimal close-range engagement.
Here is an experimental compromise between X2 and X1. I also think it makes sense for the aim bonus to be more of a quadratic function than linear and difference between something like point-blank and 1 tile away should be lower. Since we have individual properties for every distance in tiles I manually picked the numbers to make it look like a quadratic function.
Blue - LW 1, Red - LW 2 (1.1), Green - Suggested;
It's mostly a buff to an assault rifle with +10% to hit at point-blank, yet with the addition of graze band the chance to deal base damage remains kinda like in vanilla X2. Keep in mind it's also applied to the enemies.
We see that shotguns recieved the biggest accuracy nerf in comparison to XCOM 1. I agree that they were a little OP and your LW1 colonels could easily oblitereate things at medium range with juicy aim bonuses within 10 tiles, but why nerfing the initial point-blank capability? Nothing feels worse than a shotgun right in the face miss.
Sniper rifle close-range penalties are not a big deal since it's relatively rare to make any difference and if there is an enemy near your sharpshoter who can't be killed with the rest of your squad - you've got better things to do with your sniper than firing primary.
A little bit steeper curve than assault rifle, also higher penalty at max range.
A middleground with max bonus close to assault rifle at 5 tiles & higher point-blank penalty.
I tweaked theese values in my .ini and now I'm a happier person, but it worth to suggest cause I feel like it makes LW2 experiense a little bit better. I'll attach the tweaked file if anyone wants to try (replace XComGameData_WeaponData in XComGame\Mods\LW_Owerhaul\Config).
I believe that the range bonuses in XCOM 2 are kinda too harsh and combined with LW2 graze mechanics it makes killing stuff at close range too unrealiable. Going for a close range flanking shot with a low ranked/low aim soldier is too much of a gamble in comparison to XCOM 1 and I'm not sure that it benefits the gameplay, point-blank failure leaves you exposed so you kinda forced just to take more nades and throwing nades doesn't require a lot of strategic thinking like optimal close-range engagement.
Here is an experimental compromise between X2 and X1. I also think it makes sense for the aim bonus to be more of a quadratic function than linear and difference between something like point-blank and 1 tile away should be lower. Since we have individual properties for every distance in tiles I manually picked the numbers to make it look like a quadratic function.
Blue - LW 1, Red - LW 2 (1.1), Green - Suggested;
It's mostly a buff to an assault rifle with +10% to hit at point-blank, yet with the addition of graze band the chance to deal base damage remains kinda like in vanilla X2. Keep in mind it's also applied to the enemies.
We see that shotguns recieved the biggest accuracy nerf in comparison to XCOM 1. I agree that they were a little OP and your LW1 colonels could easily oblitereate things at medium range with juicy aim bonuses within 10 tiles, but why nerfing the initial point-blank capability? Nothing feels worse than a shotgun right in the face miss.
Sniper rifle close-range penalties are not a big deal since it's relatively rare to make any difference and if there is an enemy near your sharpshoter who can't be killed with the rest of your squad - you've got better things to do with your sniper than firing primary.
A little bit steeper curve than assault rifle, also higher penalty at max range.
A middleground with max bonus close to assault rifle at 5 tiles & higher point-blank penalty.
I tweaked theese values in my .ini and now I'm a happier person, but it worth to suggest cause I feel like it makes LW2 experiense a little bit better. I'll attach the tweaked file if anyone wants to try (replace XComGameData_WeaponData in XComGame\Mods\LW_Owerhaul\Config).