Questions and suggestions
Posted: Thu Jan 26, 2017 7:52 pm
Questions first:
Rocket scatter is based on aim, yes? If so, do things like scopes or steady weapon also affect it?
Do the Shinobe's sword attacks depend on aim too, and if so, do scopes etc affect it?
I know Hair trigger's bonus to aim applies to reaction fire in suppression - does suppression count as Overwatch for other things? E.g. some PCS chips or abilities give you X while in Overwatch.
Suggestions:
When you detect a mission, would it be possible to show the time remaining in the popup? You can mouseover the icon in the lower bar, or you have to confirm the mission and look on the next screen.
On the Squad selection screen for a mission you can see the remaining time and the time needed to infiltrate with the current squad. Could you show what the Maximum Infiltration bonus would be there? Yeah, you can probably work it out, but that's really a task for the UI to do. Ideally show something like "Max (Max with Intel boost)" and maybe also the label, ie "Fortified" in like red if it's super low shading through to green if it'd be Vulnerable. I think it'd make it much clearer for new players which missions are just impossible due to being discovered too late, as well as making it easier to judge what effect different squad makeups would have.
Faceless infiltrators. I see 1.1 is making their theft % based, which seems like a good change. But I also wonder if there shouldn't be a delay until they start kicking in? Just thematically, it doesn't make sense that the aliens are on to Xcom from day 1 - it seems like it should be a reaction to Xcom's early gains, plus that would give the player a bit of time to find their feet before their income gets nuked. Also, can you ever end them as a threat? In vanilla you have battle scanners which can detect them, I have not unlocked them in LW yet, but I assume we still can, so we should be able to scan recruits. Even without scanners, in other settings with shape-changers, such as DS 9 or The Thing, you can do things like take blood samples to screen people. Could be interesting to start out with no infiltrators, get faceless, combat faceless threat, run free for a bit, get psi-controlled infiltrators, etc.
The way faceless are so prevalent seems to mean you always want to have a soldier adviser rather than an engineer or scientist, and indeed that soldier really needs to be an officer.
That's pretty much it for now, and overall I'm really happy to have Long War to play with again
Rocket scatter is based on aim, yes? If so, do things like scopes or steady weapon also affect it?
Do the Shinobe's sword attacks depend on aim too, and if so, do scopes etc affect it?
I know Hair trigger's bonus to aim applies to reaction fire in suppression - does suppression count as Overwatch for other things? E.g. some PCS chips or abilities give you X while in Overwatch.
Suggestions:
When you detect a mission, would it be possible to show the time remaining in the popup? You can mouseover the icon in the lower bar, or you have to confirm the mission and look on the next screen.
On the Squad selection screen for a mission you can see the remaining time and the time needed to infiltrate with the current squad. Could you show what the Maximum Infiltration bonus would be there? Yeah, you can probably work it out, but that's really a task for the UI to do. Ideally show something like "Max (Max with Intel boost)" and maybe also the label, ie "Fortified" in like red if it's super low shading through to green if it'd be Vulnerable. I think it'd make it much clearer for new players which missions are just impossible due to being discovered too late, as well as making it easier to judge what effect different squad makeups would have.
Faceless infiltrators. I see 1.1 is making their theft % based, which seems like a good change. But I also wonder if there shouldn't be a delay until they start kicking in? Just thematically, it doesn't make sense that the aliens are on to Xcom from day 1 - it seems like it should be a reaction to Xcom's early gains, plus that would give the player a bit of time to find their feet before their income gets nuked. Also, can you ever end them as a threat? In vanilla you have battle scanners which can detect them, I have not unlocked them in LW yet, but I assume we still can, so we should be able to scan recruits. Even without scanners, in other settings with shape-changers, such as DS 9 or The Thing, you can do things like take blood samples to screen people. Could be interesting to start out with no infiltrators, get faceless, combat faceless threat, run free for a bit, get psi-controlled infiltrators, etc.
The way faceless are so prevalent seems to mean you always want to have a soldier adviser rather than an engineer or scientist, and indeed that soldier really needs to be an officer.
That's pretty much it for now, and overall I'm really happy to have Long War to play with again