Main differences between difficulty levels?

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sambezi
Posts: 23
Joined: Tue Jan 24, 2017 5:10 am

Main differences between difficulty levels?

Post by sambezi »

I am wondering what are the main between difficulties in xcom LW 2.

I know rookies will get +5aim in rookie once patch rolls out. I also believe the timers are more lenient on rookie and veteran, besides those, it would be nice to get a comprehensive list of the most noticeable differences between difficulties!
trihero
Posts: 1099
Joined: Sun Jan 01, 2017 7:01 am

Re: Main differences between difficulty levels?

Post by trihero »

I don't have a full list but here is what I have noticed:

- rookie mode starts you with 350 in the bank, other difficulties only 175
- Base infiltration time goes up (rookie is 4 days, vet is 5 days, legend is 6 days)
- Base evac time (100% infiltration) goes up (rookie is 1 turn evac, legend is a choking 4 turns)
- home region starts at level 2 strength on legend, 1 on rookie
- rookies have +1 hp and enemies have less health on rookie mode, these you don't see on higher difficulties
- higher costs in the black market on higher difficulties

I'm sure there are many other details but it is super super noticeable to have base 6 days infiltration with 4 evac turn delays on legend. It means you throw away a lot of missions and going under 100% infiltration is essentially suicide with 6+ evac turns.
Crushing Doom
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Joined: Tue Jan 24, 2017 11:50 am

Re: Main differences between difficulty levels?

Post by Crushing Doom »

If I change the difficulty from rookie to legend after gatecrasher does rookie stat bonus only apply to the starting pool characters?
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Main differences between difficulty levels?

Post by Arcalane »

AWC Healing bonus is 100% on Rookie, 50% on all other difficulties.
Infiltration Boost bonus is 100% on Rookie, 75% on Veteran, 50% on higher difficulties.
Baseline time for 100% infil is 96hrs on Rookie, 120hrs on Veteran, 144hrs on higher difficulties.
Reinforcements are slower on Rookie and Veteran.
Reinforcement flares only appear on Rookie.
ADVENT constantly drops 8-man reinforcement pods after a certain point unless you are playing Rookie.
Mission timers are extended based on difficulty.
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Ellie
Posts: 15
Joined: Fri Jan 20, 2017 12:31 am

Re: Main differences between difficulty levels?

Post by Ellie »

Arcalane wrote:AWC Healing bonus is 100% on Rookie, 50% on all other difficulties.
Infiltration Boost bonus is 100% on Rookie, 75% on Veteran, 50% on higher difficulties.
Baseline time for 100% infil is 96hrs on Rookie, 120hrs on Veteran, 144hrs on higher difficulties.
Reinforcements are slower on Rookie and Veteran.
Reinforcement flares only appear on Rookie.
ADVENT constantly drops 8-man reinforcement pods after a certain point unless you are playing Rookie.
Mission timers are extended based on difficulty.
I believe the ayyliens don't have free actions if on yellow alert when activated when playing rookie as well.
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Main differences between difficulty levels?

Post by Arcalane »

Ellie wrote:
Arcalane wrote:AWC Healing bonus is 100% on Rookie, 50% on all other difficulties.
Infiltration Boost bonus is 100% on Rookie, 75% on Veteran, 50% on higher difficulties.
Baseline time for 100% infil is 96hrs on Rookie, 120hrs on Veteran, 144hrs on higher difficulties.
Reinforcements are slower on Rookie and Veteran.
Reinforcement flares only appear on Rookie.
ADVENT constantly drops 8-man reinforcement pods after a certain point unless you are playing Rookie.
Mission timers are extended based on difficulty.
I believe the ayyliens don't have free actions if on yellow alert when activated when playing rookie as well.
Well spotted - certainly looks like it. 0% on Rookie. 20% for an action on Veteran, or 33% on higher.
trihero
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Joined: Sun Jan 01, 2017 7:01 am

Re: Main differences between difficulty levels?

Post by trihero »

What's yellow alert o.O
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Main differences between difficulty levels?

Post by Arcalane »

trihero wrote:What's yellow alert o.O
Pods have three alert states - green, yellow, and red.

Green alert is patrolling around doing whatever, not really giving a shit.

Yellow alert is "what's that weird noise?!" or "dude that's a dead body, omgwtf!" -- basically looking around for something they heard. Usually explosions or gunfire.

Red alert is they're actively fighting you.
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