[Resolved] Blacked out ability icons.

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Hidoi
Posts: 19
Joined: Sun Jan 22, 2017 5:27 pm

[Resolved] Blacked out ability icons.

Post by Hidoi »

Hi

I have a slightly annoying problem, some of my ability icons are blacked out on all classes.
So unless I hover over them it's impossible to tell what they are.
Long War 2.jpg
Long War 2.jpg (14.73 KiB) Viewed 14728 times
The abilities in this particular screenshot are:
6 - Rocket Launcher
7 - Frag Grenade
8 - Flashbang
9 - Flamethrower

I am 100% certain that it's a mod that is the culprit, I just can't figure out which one. Anyone else had this problem?
These are the mods I'm currently using:

Overwatch All/others
Free reload
Evac all
additional icons
quiet bradford
gotcha (flank review evolved)
stop wasting my time
instant avenger menus
tacticalUI kill counter
better tactical zoom out
cinematic rapid fire
stabilize me

Thanks in advance,
Hidoi
Last edited by Hidoi on Sun Jan 22, 2017 9:32 pm, edited 1 time in total.
Dashboard Jesus
Posts: 1
Joined: Sun Jan 22, 2017 6:50 pm

Re: Blacked out ability icons.

Post by Dashboard Jesus »

It's free reload. I had the same problem.
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: Blacked out ability icons.

Post by Arcalane »

I'd suggest picking up Cost-Based Ability Colours instead. It incorporates the same tweak as Free Reload and is LW2-compatible now.
Hidoi
Posts: 19
Joined: Sun Jan 22, 2017 5:27 pm

Re: Blacked out ability icons.

Post by Hidoi »

Thanks guys for the quick replies. Removing Free reload worked like a charm.
I'm gonna check out Cost-based ability coloues as well.
Thanks.
mattprice516
Long War 2 Crew
Posts: 265
Joined: Tue Jan 10, 2017 12:49 am

Re: [Resolved] Blacked out ability icons.

Post by mattprice516 »

LW2 incorporates its own version of Cost Based Ability Colors, just FYI. Not sure what combining them would do.
dodger
Posts: 63
Joined: Mon Jan 23, 2017 5:28 am

Re: [Resolved] Blacked out ability icons.

Post by dodger »

mattprice516 wrote:LW2 incorporates its own version of Cost Based Ability Colors, just FYI. Not sure what combining them would do.
I didn't notice this and installed the mod as soon as it was fixed... how does LW2's work?
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Arcalane
Posts: 339
Joined: Thu Jan 19, 2017 10:42 pm

Re: [Resolved] Blacked out ability icons.

Post by Arcalane »

Somewhat similar-but-slightly differently.

By default, CBAC colourcodes the button border to the action requirement and-or turn-ending-ness, and center icon to the type; for most classes, a standard shot is the same yellowish colour as a dashmove - but for a ranger, light'em'up is the blueish tone of a non-turn-ending standard move. Any free action (evac, support grenade launch after rapid deployment, etc.) is green.

All icons have the same generic colour unless they're an objective task (e.g. Evac, Hack Objective) or a psionic ability.

Conversely, LW2 just colours the entire button by its activation cost and type.

As they don't seem to noticeably conflict (any more) it's up to personal taste as to which you prefer- you can customize either system however you want in their various configuration files, too.
mattprice516
Long War 2 Crew
Posts: 265
Joined: Tue Jan 10, 2017 12:49 am

Re: [Resolved] Blacked out ability icons.

Post by mattprice516 »

LW2's version:

Free action green
1 action doesn't end turn white
1 action ends turn blue/cyan
2 actions ends turn yellow
Objective gold/orange

It's a bit more muted than the ability colors mod. Personal preferences as to which you want to use, though the ability colors mod could cause bugs from conflicts ofc. Sounds like that's resolved though. :)
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