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Infinite Reinforcements?

Posted: Thu Jan 19, 2017 10:28 pm
by Biasface
I had one of the missions where you have to hack a crate and then extract your soldiers, and noticed that reinforcements kept coming. I camped 50 troops in total before I got bored but I was wondering if ADVENT would have kept sending reinforcements ad infinitum?

Re: Infinite Reinforcements?

Posted: Thu Jan 19, 2017 11:15 pm
by warbrand2
you have to call the skyranger to evac units now. can make for some epic moments of just getting out in time, or lead to things like a high end squad wiping out an army before leaving on their own accord.

truthfully I think after like the 5th wave the advent should send in some big guns nomater what stage you are in.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 12:45 am
by rfriar
Like Berserkers and Chryssalid Soliders, or squads of elite ADVENT.

Can we do that? Introduce reinforcements above the current force level? If we could, can we have it scale throughout the campaign?

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 1:04 am
by mattprice516
Rnf will get more powerful as you wait longer. What difficulty are you on?

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 1:10 am
by Biasface
I was on veteran. I brought the full 8 soldiers on that mission. I did notice the reinforcements kept getting more troops, and being led by sectoids but nothing above the first few missions force level.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 2:26 am
by rfriar
Yeah I'd like end mission reinforcements to be smaller in number, but comprise of deadlier units instead.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 2:09 pm
by xwynns
You can check xcomLW_overhaul.ini for "cavalry" if you want to learn a little more about the infinate rnfs and edit them without experiencing it first hand.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 8:53 pm
by shadow2879
do reinforcements now come in instantaneously? Im not seeing any reinforcement flairs and not seeing the 1 turn wait time?

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 9:00 pm
by Ellie
shadow2879 wrote:do reinforcements now come in instantaneously? Im not seeing any reinforcement flairs and not seeing the 1 turn wait time?
reinforcement flares do not appear on veteran or above

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 9:02 pm
by shadow2879
Ellie wrote:
shadow2879 wrote:do reinforcements now come in instantaneously? Im not seeing any reinforcement flairs and not seeing the 1 turn wait time?
reinforcement flares do not appear on veteran or above
what was the reasoning for that?

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 10:07 pm
by 8wayz
The reasoning is simple - you have a lot less information what Advent is doing in Long War, thus no way knowing where are they going to land.

Also improves the survivability of the reinforcements, since you will more likely than not spread out your soldiers to cover a bigger area and thus get less reaction shots on them.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 10:12 pm
by shadow2879
8wayz wrote:The reasoning is simple - you have a lot less information what Advent is doing in Long War, thus no way knowing where are they going to land.

Also improves the survivability of the reinforcements, since you will more likely than not spread out your soldiers to cover a bigger area and thus get less reaction shots on them.
thats a good enough reason for me. I wasnt complaining, just wasnt sure if thats exactly what they had intended is all.

Re: Infinite Reinforcements?

Posted: Fri Jan 20, 2017 10:15 pm
by Arcalane
8wayz wrote:Also improves the survivability of the reinforcements, since you will more likely than not spread out your soldiers to cover a bigger area and thus get less reaction shots on them.
Also means you can't spike the reinforcement flare with incendiary/gas/acid/proximity explosives. In my experience the vanilla AI won't run through hazards if it would take damage from them; this also means they'll occasionally stand in the open when knee-deep in acid -- and sometimes may not do anything at all on their turn.

Re: Infinite Reinforcements?

Posted: Sat Jan 21, 2017 4:26 am
by Amineri
Arcalane wrote: Also means you can't spike the reinforcement flare with incendiary/gas/acid/proximity explosives. In my experience the vanilla AI won't run through hazards if it would take damage from them; this also means they'll occasionally stand in the open when knee-deep in acid -- and sometimes may not do anything at all on their turn.
We have tried to include some workarounds so that the AI can path through hazards on occasion, although it was difficult because locked into native code. :(

Re: Infinite Reinforcements?

Posted: Sat Jan 21, 2017 4:54 am
by warbrand2
Amineri wrote:
Arcalane wrote: Also means you can't spike the reinforcement flare with incendiary/gas/acid/proximity explosives. In my experience the vanilla AI won't run through hazards if it would take damage from them; this also means they'll occasionally stand in the open when knee-deep in acid -- and sometimes may not do anything at all on their turn.
We have tried to include some workarounds so that the AI can path through hazards on occasion, although it was difficult because locked into native code. :(

sad, but hey it means the muton berserkers are still going to be easy to counter with a single acid grenade.

Re: Infinite Reinforcements?

Posted: Sat Jan 21, 2017 5:13 am
by Amineri
I think it was more of the nature of "if you should scamper, but can't find any valid path, then allow running through hazards". Regular movement should still be avoiding hazards.

I mean, if they are completely surrounded by a hazard and scampering, it's probably because they were just hit with a fire/poison/acid grenade anyhow.

Re: Infinite Reinforcements?

Posted: Sat Jan 21, 2017 10:25 pm
by Devon_v
Amineri wrote:...locked into native code. :(
Never thought I'd hear that again.

Re: Infinite Reinforcements?

Posted: Sat Jan 21, 2017 11:52 pm
by Amineri
Devon_v wrote:
Amineri wrote:...locked into native code. :(
Never thought I'd hear that again.
There's still stuff in native code. Basically C++ code directly compiled into the XCom2.exe. The main advantage is that it is 15 to 20x faster than the interpreted unrealscript. So basically you run your profiler and find your heaviest functions and migrate them into native for performance increases.

Tradeoff between moddability and performance right there...

Re: Infinite Reinforcements?

Posted: Sun Jan 22, 2017 12:18 am
by admo
Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder.

Re: Infinite Reinforcements?

Posted: Sun Jan 22, 2017 1:16 am
by warbrand2
admo wrote:Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder.
actually it is worth something, selling their bodies on the black market.

Re: Infinite Reinforcements?

Posted: Sun Jan 22, 2017 5:28 am
by admo
warbrand2 wrote:
admo wrote:Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder.
actually it is worth something, selling their bodies on the black market.
You only get to keep bodies on missions requiring you to kill all advent, those don't have reinforcements. Anything to do with supply raids and troop column raids.

Re: Infinite Reinforcements?

Posted: Mon Jan 23, 2017 1:04 pm
by Hazelnut
admo wrote:Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder.
Wait, what? Kills still give XP don't they? I know that LW2 has changed the balance so successful missions give much more XP which is spread over the squad, allowing for stealth gameplay etc. However I thought that kills still give XP, otherwise why is the Wet Work GTS still available? I purchased that ASAP leaving me no supplies for a while - if no XP is given for kills then that was a waste of supplies.

Anyone confirm the actual behaviour?

Re: Infinite Reinforcements?

Posted: Mon Jan 23, 2017 9:21 pm
by admo
Hazelnut wrote:
admo wrote:Back onto the topic of farming reinforcements, they are not worth anything. You get no exp and they never have loot. You're just wasting your personal time but fun in the eye of the beholder.
Wait, what? Kills still give XP don't they? I know that LW2 has changed the balance so successful missions give much more XP which is spread over the squad, allowing for stealth gameplay etc. However I thought that kills still give XP, otherwise why is the Wet Work GTS still available? I purchased that ASAP leaving me no supplies for a while - if no XP is given for kills then that was a waste of supplies.

Anyone confirm the actual behaviour?
xwynns said in his video that kills are worth less, but not zero and that reinforcements are worth no exp and will never have loot.