Re: Pistols (underused) and AWC
Posted: Sat Apr 08, 2017 10:34 pm
There is a lot of confusion, most of which seems to be misguided information in the community. Here's the specifics.
Intel/Recruit/Supply raids, sometimes caused mini-retals, automatically spawn and are all instant infiltration like Rendezvous. They have roughly a 2-3 week regional cooldown. So once you get one you are 'clear' for at least 2 weeks, though you can still get a full retal.
Retals, internally called Counterinsurgency have a 2 part mission setup. The first spawns like a normal GOP and has the text protect a data leak. When this missions is failed or ignored it will spawn a full retal which is either Haven Defense or Terror. The former is somewhat easy depending on spawns, the latter seems to be more difficult but I've never actually had one myself.
Here's what the ini looks like for them.
Full Retalliation
The duration of the first mission is 6-8 days expiry. With a full haven of rebels it will take at least 1 day to hit the 60 income required to start detecting, so this means 5-7 days is the best you'll get. I haven't worked out the cumulative odds of detecting it by 2 days which is sort of the minimum to do this sort of mission. Even then it requires good suppressors and probably some camo + boost to get any decent chance.
Raids
These are all mostly the same. You get 24-28 hours to send troops to complete it. Intel starts trying to spawn at 3 strength, the others at 4.
Intel/Recruit/Supply raids, sometimes caused mini-retals, automatically spawn and are all instant infiltration like Rendezvous. They have roughly a 2-3 week regional cooldown. So once you get one you are 'clear' for at least 2 weeks, though you can still get a full retal.
Retals, internally called Counterinsurgency have a 2 part mission setup. The first spawns like a normal GOP and has the text protect a data leak. When this missions is failed or ignored it will spawn a full retal which is either Haven Defense or Terror. The former is somewhat easy depending on spawns, the latter seems to be more difficult but I've never actually had one myself.
Here's what the ini looks like for them.
Full Retalliation
Code: Select all
[Counterinsurgency X2LWAlienActivityTemplate]
iPriority=30
ActivityCategory="COIN"
RequiredRebelMissionIncome=60.0 ; Rebels have to earn this before accumulation begins
DiscoveryPctChancePerDayPerHundredMissionIncome=31 ;
MinVigilance=4
MinAlert=4
MissionTree[0] = ( MissionFamilies[0]="DestroyObject_LW", \\
Duration_Hours=144, \\
DurationRand_Hours=48 \\
)
MissionTree[1] = ( MissionFamilies[0]="Terror_LW", \\
MissionFamilies[1]="Defend_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
Raids
Code: Select all
[IntelRaid X2LWAlienActivityTemplate]
iPriority=41
MinAlert=3
MinVigilance=2
MissionTree[0] = ( MissionFamilies[0]="IntelRaid_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
[SupplyConvoy X2LWAlienActivityTemplate]
iPriority=42
MinAlert=4
MinVigilance=1
MissionTree[0] = ( MissionFamilies[0]="SupplyConvoy_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)
[RecruitRaid X2LWAlienActivityTemplate]
iPriority=43
MinAlert=4
MinVigilance=1
MissionTree[0] = ( MissionFamilies[0]="RecruitRaid_LW", \\
Duration_Hours=24, \\
DurationRand_Hours=5, \\
ForceActivityDetection=true \\
)