Resistance personnel: default tasks upon recruit?

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wobuffet
Posts: 92
Joined: Mon Jan 23, 2017 3:09 am

Resistance personnel: default tasks upon recruit?

Post by wobuffet »

Is there anything in the works in terms of setting a default task that new Resistance personnel will do upon recruit? This could be set globally or (ideally) per-location: e.g., any new Resistance personnel recruited to a region will copy the job of the last/furthest-down personnel member in that region.
gimrah
Long War 2 Crew
Posts: 422
Joined: Fri Jul 15, 2016 12:25 pm

Re: Resistance personnel: default tasks upon recruit?

Post by gimrah »

Arguably that's not desirable if you unwittingly go over the threshold to trigger a retaliation.
chrisb
Pavonis Dev
Posts: 364
Joined: Mon Feb 27, 2017 8:43 pm

Re: Resistance personnel: default tasks upon recruit?

Post by chrisb »

In XComLW_Outposts.ini at the top.

Code: Select all

DEFAULT_REBEL_JOB="Hiding"
wobuffet
Posts: 92
Joined: Mon Jan 23, 2017 3:09 am

Re: Resistance personnel: default tasks upon recruit?

Post by wobuffet »

chrisb wrote:In XComLW_Outposts.ini at the top.

Code: Select all

DEFAULT_REBEL_JOB="Hiding"
Thanks! Works for me.
canuf
Posts: 1
Joined: Sun Apr 30, 2017 4:44 am

Re: Resistance personnel: default tasks upon recruit?

Post by canuf »

What are the valid values? e.g. Supply does not work (error on Haven Management screen)
Dlareh
Posts: 125
Joined: Wed Mar 08, 2017 9:41 pm

Re: Resistance personnel: default tasks upon recruit?

Post by Dlareh »

from src/lw_overhaul/classes/lwrebeljob_defaultjobset.uc

Code: Select all

const SUPPLY_JOB = 'Resupply';
const RECRUIT_JOB = 'Recruit';
const INTEL_JOB = 'Intel';
const HIDING_JOB = 'Hiding';
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