Anyways, is there a cap on how low the supply job profits get? I suspect by end-game you could eventually compensate by selling off artifacts for supplies, either way.... but as a persistent-game player, it does make me wonder.
Same reason I'm hoping the final build of LW2 makes every point on the doom-tracker coincide with something you can break, as otherwise no matter what you do, a campaign will have an enforced time limit barring console commands.
I mean, these aren't huge concerns. They won't really come up in normal play. But I'm one of the sub-set of players that enjoy sitting on otherwise-completed games to play with the toys, soldiers, and end-game tactical layer. Eventually the AI will get all their Dark Events and then my fully-kitted out uber-squads will face their true opponents.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Hell, I never actually beat the vanilla game. I didn't play it for too long before tiring of it, as base XCOM2 has so much less depth than Long War 1 did.... but even so, I got to the final mission and then just stalled and had fun. It's one of the funnest parts of the game for me, end game. Ending a campaign ends it, after all.