The main idea I propose is: "if soldiers are hiding behind covers motionlessly or out of enemy LOS, why would they be spotted?".
I suggest:
- to give all soldiers and VIPs "Partisan" Perk: "When the squad is revealed, unit remains concealed. Unit will lose concealment, if it stays out of high cover within 5-tile diameter from the loud sound source."
- There should be no detection for squadmates, if Action Sound Range is less than 9 (i.e. Holo targetting, Moving, Hunkering, Melee). But shooting will reveal surroundings. Thus, you can create a chain detection overwatch trap.
- Your concealed soldier comes close to his revealed squadmate, into low cover. Than squadmate fires. Concealed soldier will lose his concealment.
- "Low Profile" Perk should be applied properly.
- to remake "Phantom" Ability into "When enemies look for your squad or detect it, their detection range against this soldier remains unchanged. Your squadmates can't reveal you.";
- to stretch enemy detection ranges to enemy FOVs' ranges, if they are on yellow or red alert;
- I'm not sure if on VIP extraction (when you lead a VIP) missions or most of Retalliation missions enemies are on yellow alert by default. Their detection ranges should be stratched at the start of mission, even if they have green alert. Or they all just should be on yellow alert by default.
- to add the new mechanic to "Hunker Down" Ability: "Also restores concealment, if used out of enemy line of sight";
- This will also improve "Deep Cover" and "Shadowstrike" Perks, that are rather useless right now.
- to give "Standard overwatch" to any soldier (doesn't remove concealment on activation), that will trigger if some soldier has lost his concealment;
- to give "Concealed overwatch" (doesn't remove concealment on activation), that will trigger only if this particular soldier lose his concealment (inavailable, if soldier has no concealment);
- Maybe, this one should be the part of new "Phantom" Ability, thus usual soldiers wouldn't be able to overwatch their surroundings without exposing their positions, cos they pop out their heads.
1. You haven't lost concealment at all;
2. Your soldier steps into enemy detection range and becomes detected;
3. Your other soldiers become detected, if they can be detected.
Thus, player would be able to act with some soldier, get him spotted and move him away to position, that is surrounded by other soldiers, thus enemies will try to chase after him, and there player gets aliens torn with his squad. Or player would be able to make aliens chase after the soldier to let the rest of the squad move further w/o breaking concealment. And mr.Sniper will not be spotted by this cute Berserk girl, if he is on top of the building on the other side of the map.
TY 4 attention!