Oh yeah actually so far I've been playing unmodded LW to get a feel of it while making a list of changes to fit it more my tastes to do a "final" playthrough eventually, don't get me wrong I can understand going for balance first it's just some changes like this end up feeling a little unsatisfying.johnnylump wrote:Feel free to mod to heart's content -- we've got a subforum to help with that, although I haven't put a lot in it yet. We just ask you don't give us balance feedback on the mod if you've changed a bunch of thingssambezi wrote:ScorpZero wrote:Go to XCOM 2\XComGame\Mods\LW_Overhaul\Config, open XComGameData_WeaponData.ini and find FireGrenade_Radius = 1 / AcidGrenade_Radius = 1, change it to whatever value you wish.
And then stop care about people who are trying to convince you that highly explosive combat material of mass destruction should has only one radius because some kind of illusive view of balance.This game is about killing aliens in masses, not giving them any chance to survive!
Thanks for that! Now If I want to lower the upfront damage a little, I see that both FireGrenadeM1 and M2 have the same base damage value as 6, is that the one I would have to lower? I am wondering since it would be a bit odd for both grenades to have the same damage assuming M2 is some kind of upgrade?... Yes, the base damage value is what you'd want to change to do what you're after.
So the big reason it has one tile is because the AOE bonuses the grenade launchers give it make it OP in our view. The poster above got it right that we tried to find niches for all the grenades, so fire went high damage, low AOE along its damage-over-time and debilitating effect.
I am really not good enough to give insight into balance anyway, I am no min maxer and don't ever plan of even attemting a L/I playthrough but I'd rather voice in a more general concept point of view. I don't even think a single tile nuke is weak per se but I would just rather stick closer with the original (ie lower damage, higher radius) for "cool factor" or "satisfying to use"' sake while trying to not overdo it to the point of triviliazing. And I promise I am not going to come later saying that fire grenades need a nerf after I modded them or anything along those lines
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