Ideas on making The Chosen more dangerous
Posted: Tue Sep 05, 2017 4:15 pm
Hunter:
*Give him the ability to take normal shots before reveal
*Widen Tracking Shot's AoE
*Give Tracking Shot characteristics of Kill Zone
Assassin:
*Give her the chance to counter melee attacks and/or deflect shots with her Katana
*Give her more Defense/Dodge
*Maybe give higher tiers a chance for one hit kills?
Warlock:
*Let him teleport allies closer to XCOM for additional interference
*Give him TK field to deflect/reflect shots.
*Fuse/Distortion Field/Pyrokinesis/Psychokinetic Strike/Neural Feedback for additional disruption maybe? Which two would be most damaging in terms of planning? Maybe give him Mind Collective from Make PsiOps Great Again?
*One or two more offensive abilities as well, such as Null Lance or Singularity from Make PsiOps Great again
*Give him the ability to take normal shots before reveal
*Widen Tracking Shot's AoE
*Give Tracking Shot characteristics of Kill Zone
Assassin:
*Give her the chance to counter melee attacks and/or deflect shots with her Katana
*Give her more Defense/Dodge
*Maybe give higher tiers a chance for one hit kills?
Warlock:
*Let him teleport allies closer to XCOM for additional interference
*Give him TK field to deflect/reflect shots.
*Fuse/Distortion Field/Pyrokinesis/Psychokinetic Strike/Neural Feedback for additional disruption maybe? Which two would be most damaging in terms of planning? Maybe give him Mind Collective from Make PsiOps Great Again?
*One or two more offensive abilities as well, such as Null Lance or Singularity from Make PsiOps Great again