Some (urgent) fixes in next LW2 patch

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sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Some (urgent) fixes in next LW2 patch

Post by sirburton »

Hi guys
Been playin' this LW2 for a week so far and looks great, so much more stuff to do compared to vanilla.
Idk if this is the right place for fix request, however here's a list:
1) the technician rocket launcher aim needs to be corrected. Example: i fire the rocket to a certain point, but the rocket goes totally outside the aim area displayed when aiming. No, there's no obstacle on the trajectory and no aim penalty.
2) I think that 4 heal points and 1 armor is too much for standard advent drone. 3 heal and 1 armor is more realistic since this drone is just a small floating unit.
2-a) when enemy drone uses stun attack, the animation doesn't work properly. All i see is some blue smoke out of the drone and no electric discharge or inherent sound.
3) When advent reinforcements arrive, they'll be spawned in the middle of the xcom team, I'd say this happens 4 on 5 times.
4) this is more a request than a fix. I think the gatling-gunner's knife should be moved on the hip since it looks very ugly on the back

***edit***
i'm reporting a fresh new bug
5) idk why, but it's sometime happening that after I select an enemy as target for standard attack, my soldier decides to fire at another enemy instead of the one i selected.
6) i'm constantly meeting more snake-aliens and their tongue grapple needs fix. They perform it even if there are more walls between the alien and its target and it's always 100% success skill. Also it covers toooo much distance, which means the snake can take a xcom soldier from very far and bring it right in the middle of enemies where he will be easy target for all enemies' attack. So pls make the tongue grapple balanced or do something that prevents enemies from firing at soldiers trapped by this OP grapple
My Fearless Xcoms! --> Here
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warbrand2
Posts: 105
Joined: Thu Jul 14, 2016 5:55 am

Re: Some (urgent) fixes in next LW2 patch

Post by warbrand2 »

1) rockets in LW2 have spread just like in vanilla xcom1. this is not a bug, this is a make sure anyone using rockets has high aim cause they can miss.

2) drones are easy to deal with and are infact one of the freaking easiest enemies to take out in LW2, keep in mind they do not have cover bonuses and even a fresh off rookie specialist can shut them down.
2-A) that happens from time to time, most of the time they just play their animation.

3) reinforcement locations are random based on maps, general role of thumb is they will happen in any open area, so yeah this is on you.

4) there is already a mod for that, also on the hip it clips with pistols if you equip one.

***
5), that is not a long war bug that is an xcom2 bug that was fixed a long time ago. check your files make sure everything is alright.

6) that may be an actual bug that you should report in the propper area.
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Some (urgent) fixes in next LW2 patch

Post by sirburton »

warbrand2 wrote:1) rockets in LW2 have spread just like in vanilla xcom1. this is not a bug, this is a make sure anyone using rockets has high aim cause they can miss.

2) drones are easy to deal with and are infact one of the freaking easiest enemies to take out in LW2, keep in mind they do not have cover bonuses and even a fresh off rookie specialist can shut them down.
2-A) that happens from time to time, most of the time they just play their animation.

3) reinforcement locations are random based on maps, general role of thumb is they will happen in any open area, so yeah this is on you.

4) there is already a mod for that, also on the hip it clips with pistols if you equip one.

***
5), that is not a long war bug that is an xcom2 bug that was fixed a long time ago. check your files make sure everything is alright.

6) that may be an actual bug that you should report in the propper area.
1) ok the miss chance, but i think that the rocket should hit necessaryly inside the aim area, it doesn't make much sense that the rocket goes totally outside. However this is a minor -bug- since I don't like the technician class and I'm using it rarely.
2) I know drones are mostly easy to beat, but I'm just speaking about the "reasonable gamestate". Looks weird to me, that standard advent soldier has 3 heal and this "small floating electric box" has 4 heal and 1 armor. 3 heal and 1 armor would be more reasonable imo
3) well doesn't look so random to me! 4 out of 5 times they're spawned right in the middle of my group
4) is that beautiful mod only on steam?
5) ye my game is already upated and verified, however I luckily met this bug just once
6) those ******* vipers need urgent balancing!
My Fearless Xcoms! --> Here
Cloista
Posts: 25
Joined: Wed Jan 11, 2017 9:35 am

Re: Some (urgent) fixes in next LW2 patch

Post by Cloista »

1)Rocket Scatter is even worse after moving and there's also a perk to reduce it.
2)1hp won't make a difference
3)Any additional map mods you are running will affect this too
4)mod for that on steam workshop
6)I believe this ability works at squad sight range which may explain the behaviour.
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Some (urgent) fixes in next LW2 patch

Post by sirburton »

Here's another pretty frustrating bug i'm encountering frequently.
Example: there's a house, with -transparent windows-. I reach the window. The interior of the house is clear, i see everything inside it and the house is empty. Next turn I enter the house via window and BOOM Mutons, Snakes and Soldiers inside the house lel just 3-4 steps from that window. WTF? Were they invisible or what? I mean, if the house interior was greyed, one might have thought "hmmm there might be enemies there".
But i was next to the window, and the whole interior was shown and it was all empty wtf !?
Is this meant to be this way or what?
My Fearless Xcoms! --> Here
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warbrand2
Posts: 105
Joined: Thu Jul 14, 2016 5:55 am

Re: Some (urgent) fixes in next LW2 patch

Post by warbrand2 »

windows only give a small internal view, like 1 or 2 blocks in. never enter through a window unless you have some way to know there is nothing inthere, always try to OPEN a door before entering any building in xcom unless you have units inside anyway.
sirburton
Posts: 169
Joined: Thu Feb 02, 2017 5:08 pm

Re: Some (urgent) fixes in next LW2 patch

Post by sirburton »

warbrand2 wrote:windows only give a small internal view, like 1 or 2 blocks in. never enter through a window unless you have some way to know there is nothing inthere, always try to OPEN a door before entering any building in xcom unless you have units inside anyway.
Ye I know there, but in terms of "game realism" it is freaking stupid that i'm behind a -transparent window- which allows me to look clearly inside the room/building (in fact, the whole interior was totally revealed and not a single tile was greyed) and then BOOM enemies out of nowhere.
It's different and reasonable if this happens behind a closed door.
My Fearless Xcoms! --> Here
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