Lookin' For Some Modders!

For requests, ideas and general mod talk
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AngelOfIron
Posts: 10
Joined: Tue Feb 02, 2016 9:59 am

Lookin' For Some Modders!

Post by AngelOfIron » Tue Feb 02, 2016 10:06 am

(I tried to submit this to the 2K XCOM 2 Modding Forums, but I got nothing but error messages each time. But then I go to thinking that if I wanted anyone to read my ideas, it'd be the people behind the best damn XCOM mod ever made! So here we are!)

Hello there, Commanders! Bill "Clutch" Rizer here from YouTuber Mal's XCOM Long War Let's Play, lookin' for members of this blessed community to make some mods for us both to use in future videos! If anyone here is interested, then the details of the mods are as follows!

"Never Leave A Man Behind."
The idea behind this mod is simple, but I'm not sure how easy it would be to implement. Basically it would involve XCOM soldiers who are left behind on the battlefield (dead or alive) being captured and transformed into ADVENT "heroes" known as Exalted. Exalted are identified by their white armor, which would be unique to them rather than the Shieldbarer (who would have to be modified so that his armor appears either red like it does in the original concept art, or black like the standard Jabber's). All Class-specific abilities that they earned during their time on the field would also carry over, making them even more dangerous. Lastly, an Exalted is assigned a particular class dependent on what they were while in XCOM.

Psi Operative > ADVENT Officer w/Psi Amp
Grenadier > ADVENT Shieldbearer w/Mag Cannon & Advanced Grenade Launcher
Ranger > ADVENT Stun Lancer w/Shard Gun & Arc Blade
Specialist > ADVENT Trooper w/GREMLIN Mark II
Sharpshooter > ADVENT Trooper w/Gauss Rifle & Mag Pistol

(Note: Ideally I would love custom models for all the Exalted's unique equipment, but a simple fix would be to make sure that they're given all-black color schemes.)

- - -

"Chicks Dig Giant Robots."
We've all known for a while now that GREMLINs can temporarily take control over ADVENT MECs. But does it really have to be temporary? Since I don't think we're going to be getting SHIVs or MEC Troopers anytime soon, I think it would be kinda nifty if the temporary aspect were removed, meaning that successfully hacked MECs would become permanent members of the party that could be extracted and brought back to the base, where the colors of their lights and "skin" could be customized to whatever the Commander wants.

- - -

"Coming In Hot!"
How come ADVENT can call in reinforcements whenever they want, but we can't? That needs to change immediately! What if the game gave you the ability to setup multiple squads prior to the start of a mission, and then provide you with the ability to summon them after the first three / six / nine / etc. turns have passed? It sounds lovely, but it obviously wouldn't come without some caveats. On top of the cooldown timer, it would cost a certain amount of resources to purchase the one-time item needed to call the reinforcements in. Not only that, but players would need to be wary of missions with time limits, because using the item carelessly could very well mean that the soldiers that've just been dropped in are now destined to be stuck behind enemy lines!

- - -

"Salvation Lies This Way!"
One thing that I hear a lot of people complain about are the Terror / Retaliation missions, since they require you to rescue civilians. (No offense to the Long War devs, but this task was damn near impossible to achieve in your mod!) What if it were possible to build an item similar to the Mimic Beacon that's designed to draw Civilians toward it? I'm not suggesting this just for XCOM 2 but for the original Long War mod as well. It would be simple and effective, but most importantly it would save you precious time and resources that would be better used in setting up ambushes!

- - -

"Swap Meet."
The idea behind this mini-mod is that Weapon Attachments aren't permanently bound to a weapon once applied to it. Instead they can be removed and moved to another weapon as many times as the Commander deems fit!

- - -

"Reverse Engineering."
What if, at the cost of time and resources, you could duplicate the Weapon Attachments that you've collected?

- - -

"Weapons & Equipment OSP."
Notice how the GREMLIN's Combat Protocol ability looks an awful lot like an Arc Thrower in action? I'm not suggesting they have the same effect, but I do believe that it would be nifty if there were a 7% chance of an enemy killed by the ability dropping their weapon intact. It would help people out quite a bit, especially on the harder difficulties. (Plus who doesn't like the idea of an XCOM operative being able to get their hands on one of them shiny ADVENT guns?)

- - -

"Not Everything Needs a Self-Destruct Mechanism!"
This one is kind of a no-brainer, if you think about it. When enemies drop loot, you only have a certain amount of time to get there before the item expires, so I propose that the timer be done away with and dropped items be made available to pickup at the player's earliest convenience! (Yes I know that Shen Jr. tells the player that the enemy's equipment is rumored to be rigged to self-destruct, but I don't see why that particular line of dialog couldn't be removed.)

- - -

"Gender Equality."
I'd like to see a male variant of the Viper known as the Cobra. Same skills and everything, just they'd be skinned differently and lack boobs.

- - -

"Whiskey Tango Foxtrot, X-Ray"
Imagine for a moment if the Faceless had two different "combat forms" like the Andromedon does; a human form with 3 bars of health that attacks you using a starting-level firearm of some kind, and then the hulking mass of flesh that we're all most familiar with. In order to expose the Faceless' true colors, one would need to kill the "human traitor" first!
Last edited by AngelOfIron on Sat Feb 11, 2017 1:36 am, edited 19 times in total.

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Valaska
Posts: 197
Joined: Tue Feb 02, 2016 5:45 am

Re: Looking For Some Modders!

Post by Valaska » Wed Feb 03, 2016 12:43 am

For gender quality wouldn't you also need female versions of all the aliens?

AngelOfIron
Posts: 10
Joined: Tue Feb 02, 2016 9:59 am

Re: Looking For Some Modders!

Post by AngelOfIron » Wed Feb 03, 2016 12:57 am

Valaska wrote:For gender quality wouldn't you also need female versions of all the aliens?
Well for all we know, the rest of the aliens are asexual. With Vipers they originated from the Thin Men from Enemy Unknown / Within, which... is really odd when you think about it. I mean, how do they go from being Thin Men to... y'know... That's why I'm suggesting two versions of only this particular creature exist.

jgbaxter
Posts: 27
Joined: Wed Dec 30, 2015 12:28 am

Re: Looking For Some Modders!

Post by jgbaxter » Wed Feb 03, 2016 8:02 pm

Not for nothing but $2 is nothing, you shouldn't even hint that you're paying something when you're not.

People may be willing to do something from time to time for free, but to suggest $2 is a payment is like saying two pennies are a tip. ;)

AngelOfIron
Posts: 10
Joined: Tue Feb 02, 2016 9:59 am

Re: Looking For Some Modders!

Post by AngelOfIron » Wed Feb 03, 2016 8:07 pm

jgbaxter wrote:Not for nothing but $2 is nothing, you shouldn't even hint that you're paying something when you're not.

People may be willing to do something from time to time for free, but to suggest $2 is a payment is like saying two pennies are a tip. ;)
True. I had originally put it down as 10, because I'm quite desperate to get 'em made, but money's just so tight. And I'd rather people get somethin' rather than nothin', even if that somethin' isn't much.

EDIT: There, I removed all mention of offering money. ^^;

AngelOfIron
Posts: 10
Joined: Tue Feb 02, 2016 9:59 am

Re: Lookin' For Some Modders!

Post by AngelOfIron » Fri Feb 12, 2016 12:25 am

Image

jgbaxter
Posts: 27
Joined: Wed Dec 30, 2015 12:28 am

Re: Lookin' For Some Modders!

Post by jgbaxter » Fri Feb 12, 2016 4:56 pm

I think your best bet is here; https://www.reddit.com/r/xcom2mods/


Speaking for myself I'm working on 18 advanced classes to replace the base 5 (6 with resistance dlc).

It's like Christmas, every day is a little present of code I understand. :D

AngelOfIron
Posts: 10
Joined: Tue Feb 02, 2016 9:59 am

Re: Lookin' For Some Modders!

Post by AngelOfIron » Fri Feb 12, 2016 5:41 pm

As much as I don't want to get sucked into the world of Reddit, you may be right...

That's cool, though! I eagerly look forward to see what you come up with! :D

MrOtakuGamer6
Posts: 17
Joined: Mon Feb 08, 2016 4:26 pm

Re: Lookin' For Some Modders!

Post by MrOtakuGamer6 » Sat Feb 13, 2016 10:16 am

Anyone got a tutorial for using the SDK?

MrOtakuGamer6
Posts: 17
Joined: Mon Feb 08, 2016 4:26 pm

Re: Lookin' For Some Modders!

Post by MrOtakuGamer6 » Sat Feb 13, 2016 10:32 am

Never mind. I found one. Check it out.
https://docs.google.com/document/d/1DPg ... sp=sharing

rfriar
Posts: 33
Joined: Tue Mar 08, 2016 6:53 am

Re: Lookin' For Some Modders!

Post by rfriar » Thu Mar 10, 2016 3:45 am

For the "Never Leave A Man Behind", I have a similar idea..

http://www.longwarstudios.com/phpBB3/vi ... f=14&t=816

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