[suggestion] Unequip all gun mods, Full item pool perspective

For requests, ideas and general mod talk
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ValorOfArms777
Posts: 2
Joined: Mon Jan 23, 2017 12:45 pm

[suggestion] Unequip all gun mods, Full item pool perspective

Post by ValorOfArms777 »

I generally play by clearing out every soldier and route the gear on them every premission
Now I know if my gun had say "mods on it" it removes it from the soldiers not in the enlisted squad but. I really want ot strip the mods off all at once from every weapon and repool them to safely put the mods on the current crew

It be also nice to have a fully organized item pool of what you have of the listing
[Weapons] (order by type and teir) [Sub Weapons] [Armor] (order by type and teir) [Grenades] [Ammo] [Vest/Plate] [Gear] (med kit and power weapons etc.) [Corpses](this ones a big issue) [ [Building Materials] [Gun Mods] [PCSs]
I know we kinda have one also if you goto the black market it's a very messy version as well. In the tally of things it would also help to mark how many are also in "use" while how many are "just in stock"
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