[Request] Gremlin Loot Grab

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sartanscorps
Posts: 2
Joined: Sun Jan 31, 2016 7:37 pm

[Request] Gremlin Loot Grab

Post by sartanscorps »

I'd like to put in a request for a modification to the Gremlin. The idea is to send the Gremlin to pickup loot drops. This could be limited to 1 time per map or have a 6 or 8 turn cooldown.
jgbaxter
Posts: 27
Joined: Wed Dec 30, 2015 12:28 am

Re: [Request] Gremlin Loot Grab

Post by jgbaxter »

Like the idea, not sure it needs such a long cool down though.
sartanscorps
Posts: 2
Joined: Sun Jan 31, 2016 7:37 pm

Re: [Request] Gremlin Loot Grab

Post by sartanscorps »

Well without having played the game to date, I don't know how game breaking / changing having the gremlin pickup loot would be. So the suggestion of the number of charges or the turn cool down is just a guess. With either option it could be fine tuned to individual preference.
mikelimtw
Posts: 3
Joined: Fri Feb 05, 2016 5:47 am

Re: [Request] Gremlin Loot Grab

Post by mikelimtw »

sartanscorps wrote:I'd like to put in a request for a modification to the Gremlin. The idea is to send the Gremlin to pickup loot drops. This could be limited to 1 time per map or have a 6 or 8 turn cooldown.
I like this idea! But instead of giving Gremlins this ability by default, maybe it can be turned into a new Tech research item. You can research an Advanced Gremlin. To make sense it would need to be larger in order to have the carrying ability/capacity.

Instead of a limited number or uses or cooldown, I suggest that the Gremlin loses its "stealth" ability when sent out to pick up loot and thus becomes targetable by the enemy. Percentage chance to hit would be based on how close and from what direction the Gremlin is relative to the enemy. This could become a minigame; you would need to manually pilot the Gremlin via waypoints. The penalty, of course, is that you can't use any of the other abilities of the Gremlin till you've recovered it intact. Also, using manual control of the Gremlin will count as an action against the trooper, meaning he/she won't be able to do anything else during their turn.
NephilimNexus
Posts: 89
Joined: Wed Jan 25, 2017 8:56 am

Re: [Request] Gremlin Loot Grab

Post by NephilimNexus »

As long as doing this uses an action it's not a true freebie power, and thus is self-balancing.
rescuepenguin
Posts: 3
Joined: Thu Jan 26, 2017 9:37 pm

Re: [Request] Gremlin Loot Grab

Post by rescuepenguin »

There is a mod out there that does this. No conflicts from what i can tell. https://steamcommunity.com/sharedfiles/ ... =675346883
I barely use it myself since I tend to not need to, but I'm pretty sure it uses an action from your specialist.
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