[Suggestion]Bonus exp for completing missions without getting spotted

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shinjitumala
Posts: 2
Joined: Sun Mar 05, 2017 1:27 pm

[Suggestion]Bonus exp for completing missions without getting spotted

Postby shinjitumala » Sun Mar 05, 2017 4:31 pm

The title says it all. I just thought it would be cool if I could get exp for getting a VIP out or anything without getting spotted. That way the stealthy gameplay would be more rewarding in my opinion.

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warbrand2
Posts: 101
Joined: Thu Jul 14, 2016 5:55 am

Re: [Suggestion]Bonus exp for completing missions without getting spotted

Postby warbrand2 » Wed Mar 08, 2017 1:45 pm

uh seeing as it is impossible to complete a mission with out being spotted, do to the fact once you trigger the objective you are instantly spotted.

darkerevent
Posts: 103
Joined: Sat Mar 04, 2017 12:12 pm

Re: [Suggestion]Bonus exp for completing missions without getting spotted

Postby darkerevent » Tue Apr 04, 2017 4:13 pm

I think the OP is referring to completing a mission without activating any pods, which is indeed very possible in the current patch (1.2).

It would be a cool feature if stealth gameplay was going to receive further development, but it sounds like the game's going to be rebalanced to encourage a louder approach to guerilla missions with a medium-sized squad in 1.3, so I doubt this feature would see much use in that patch and beyond.

sentinel
Posts: 21
Joined: Thu Jan 26, 2017 9:29 am

Re: [Suggestion]Bonus exp for completing missions without getting spotted

Postby sentinel » Mon Apr 10, 2017 8:33 am

I'd love such a bonus. Quite a few mods out there improve stealth gameplay.
Is it too strong or why would 1.3 go the opposite direction?

Steve-O
Posts: 121
Joined: Fri Feb 24, 2017 8:00 pm

Re: [Suggestion]Bonus exp for completing missions without getting spotted

Postby Steve-O » Wed Jul 26, 2017 4:17 pm

Stealth in XCOM2 is a cool feature, but it's not a core gameplay mechanic. XCOM is not a stealth game. Concealment is not something that's meant to be held onto for the whole mission, but rather to provide you some initial cover until you come out shooting when the time is right.

Stealth in 1.2 was unintentionally overpowered - it was too easy to complete too many mission types without breaking stealth until the last minute. Don't get me wrong - I love stealth games and I loved stealthing it up in 1.2, but it's pretty clear the game wasn't designed with that as a core practice. The number of times I had to reload because I got spotted by some random enemy who wasn't even visible when I started moving is ridiculous.

1.3/1.4 corrects this, and I generally agree with the changes made. Stealthing is still a viable option in some cases, but it requires building a strategy around it, and even then it won't always be feasible in all missions. In general, it is much more feasible to use concealment to set up an ambush on the first pod you find, slaughter them all before they know what's coming, and then advance with guns (and CCs) blazing, which ends up playing a lot more like XCOM1 (as it should.)


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