[suggestion] heavy rifle

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warbrand2
Posts: 105
Joined: Thu Jul 14, 2016 5:55 am

[suggestion] heavy rifle

Postby warbrand2 » Sat Nov 26, 2016 7:38 pm

been playing with the LW packs for a while and though well we have an SMG why don't we have a "heavy" combat rifle... at first I though ok high caliber battle rifle, lower ammo and higher damage. but after testing via config file edits on one of the workshop mods decided that would not do.


so here is a suggetion with a layout of stats.


HEAVY COMBAT RIFLE

name: HCR-76.

concept base
Image
fnherstal.com/typo3temp/pics/fd2e9a9ef4.jpg
blackopsdefense.com/wp-content/uploads/2015/01/fn_f2000_fs2000_eglm.png

info: the HCR is a heavy weapons platform designed so that any soldier can use it, what it lacks in aim and ammo, it more then makes up for with its grenade launcher and boosted damage.

stats(t1)
damage: 5 (4-6)
pierce: 1
ammo: 2
fire rate: full auto so displays 10 rounds per burst.
aim: -15
special: 40mm
best at: 8 range. (highest range stat is at 8, with it being worse at close or long range.)

special info
tactical grenade: launches a single 40mm grenade, 2 charges.
range: 12
damage: 4
blast range: 1.5 (think that is the number for the frost grenade might have to look)
attack action: no, can fire this then attack.
cool down: 2 turns.


reason for the idea: xcom lacks in the heavy assault weapon department, we have the cannon but that is well a cannon, it is great for supressing and dishing out bullets but it is not something you would give to every class. the idea behind the heavy assault rifle is for a weapon that any class can use, and while yes it does more damage and has an under barrel special it comes at a cost of lower aim and ammo.


EDIT: a note, I know sort of how to make this by modding a weapon config file off of the steam workshop, but that is only the base stats, so no idea how to make a grenade launcher ability... or model... or animate. though animate probably isn't needed as it could just use the standard shoot teh gun animations with it launching a grenade)

Zavek
Posts: 12
Joined: Sat Jan 21, 2017 12:29 pm

Re: [suggestion] heavy rifle

Postby Zavek » Mon Jan 23, 2017 9:42 am

while a heavyrifle with a built in underslung would be a great addition/change for the grenadiers, i think a heavy rifle without a underslung for the rest of the troops would be a great addition. it would surely be a good option on assaults.

NephilimNexus
Posts: 84
Joined: Wed Jan 25, 2017 8:56 am

Re: [suggestion] heavy rifle

Postby NephilimNexus » Tue Jan 31, 2017 8:56 am

Instead of grenade launcher just have it be a single-round shotgun, same as the Ranger uses. So once per mission if your rifleman ends up point-blank to something they can inflict a single, high damage attack against it.

40mm grenades seem far too OP, especially considering that you're talking about 2 of them. At best I'd say allow 1 grenade and drop the damage to 2-3, with no armor shredding.

Hexagonal
Posts: 3
Joined: Sun Jun 05, 2016 3:50 pm

Re: [suggestion] heavy rifle

Postby Hexagonal » Wed Feb 22, 2017 6:27 pm

Battle Rifle was pretty good. Wouldn't mind its return.

NephilimNexus
Posts: 84
Joined: Wed Jan 25, 2017 8:56 am

Re: [suggestion] heavy rifle

Postby NephilimNexus » Thu Feb 23, 2017 7:46 am

LW1 included a heavy rifle. It did more damage but had an aim penalty, so it balanced out.


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