I'm changing Environment Maps (weather, night scenes look, etc.). Almost done but need help for last step
Posted: Fri May 27, 2016 1:38 pm
So, i found in the Sdk folder various .Umap files who are related to the environment scene.
There are many of them, one for each different time condition (Es. Daytime\Desert or Nighttime\Tundra or Sunset\Slums).
You can modify a lot of parameters such as Fog of war colour, visibility, lightness, the colour of lightings while raining, the overall palette (for example the blue one you find on nights).
I'm trying to edit all of them in order to make more realistic nights and all different for each Biome or story mission. (For example, you can do a different looking night for Blacksite and generic Wilderness despite being the same Biome.)
The problem is, once i modified a .Umap, for example the one for Wilderness\Temperate nights (called Envlighting_Naturenight.Umap) i don't know how to override\replace the default one.
Any help?
There are many of them, one for each different time condition (Es. Daytime\Desert or Nighttime\Tundra or Sunset\Slums).
You can modify a lot of parameters such as Fog of war colour, visibility, lightness, the colour of lightings while raining, the overall palette (for example the blue one you find on nights).
I'm trying to edit all of them in order to make more realistic nights and all different for each Biome or story mission. (For example, you can do a different looking night for Blacksite and generic Wilderness despite being the same Biome.)
The problem is, once i modified a .Umap, for example the one for Wilderness\Temperate nights (called Envlighting_Naturenight.Umap) i don't know how to override\replace the default one.
Any help?