Making a new Alien - Movement Animations Problem

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Stenchfury
Posts: 2
Joined: Sun Sep 18, 2016 1:14 pm

Making a new Alien - Movement Animations Problem

Post by Stenchfury »

Hey guys; i've been stuck on this one for a couple of days and trying to figure out how to solve it;

I've made a new alien type made the anim sets, created an archetype and imported and set up everything there as seen on the Gatekeeper\LW Drone (this one is floating too).

The idle\flinch\hurt animations (pretty much all the "static" ones) works fine; but when trying to move the alien it seems to loop for a while in a fixed direction (let's say North) even if the movement points at South; then the X2Action_MoveDirect gives a timeout redscreen and the alien gets teleported straight in the final position.

Tried to check in the Animation Tree (kept the vanilla one) on any pointer on how the movement animation sequences are called but i see no reference there to single animation sequences.

There's clearly some obvious thing i'm not getting there; any clue\help you guys could offer?
Stenchfury
Posts: 2
Joined: Sun Sep 18, 2016 1:14 pm

Re: Making a new Alien - Movement Animations Problem

Post by Stenchfury »

That's solved; it was the root movement not propely exported from blender.
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