SMG Mod - Useful?
Posted: Thu Feb 18, 2016 12:15 am
I've really been trying to like the SMG, seeing as the conventional SMG you guys made is without a doubt one of the COOLEST looking guns I've ever seen in a game, seriously it looks awesome... But the mobility doesn't make up for the fact its;
1. Less Damage
2. Less Magazine Space
3. Less Accuracy over range?
I mean where's the balance... Concealment would be cool if the critical chance really was a decent bonus, but even then the critical damage bonus doesn't make up the different of an AR's damage through the entire fight... Not only that but there's less shots per magazine. Reasonably you'd expect since the SMG's have less damage their rounds etc are lighter, I mean if they had MORE rounds per magazine they might actually have a place in combat. Then there's the drop in accuracy, I mean the SMG is just a perfect storm of a completely gimped and bad weapon...
Is there really a place for it in an actual effective squad? Because I can't reasonably find one, I tried my best to stick with SMG's but it wasn't even worth getting the stutter mag. The SMG should at least compete with the shotgun in some form or fashion, if it is going to have less shots before you need to reload then maybe its damage should be MORE than the AR? That way it would make sense, as you are firing more per-burst.
I dunno I'm trying to wrap my head around when these would ever be useful. Rangers already have enough mobility without the SMG that when they need to use melee they can, even then melee isn't particularly worth dashing especially on harder difficulties as it does less damage than an AR and can be less accurate if the AR has a scope lol.
1. Less Damage
2. Less Magazine Space
3. Less Accuracy over range?
I mean where's the balance... Concealment would be cool if the critical chance really was a decent bonus, but even then the critical damage bonus doesn't make up the different of an AR's damage through the entire fight... Not only that but there's less shots per magazine. Reasonably you'd expect since the SMG's have less damage their rounds etc are lighter, I mean if they had MORE rounds per magazine they might actually have a place in combat. Then there's the drop in accuracy, I mean the SMG is just a perfect storm of a completely gimped and bad weapon...
Is there really a place for it in an actual effective squad? Because I can't reasonably find one, I tried my best to stick with SMG's but it wasn't even worth getting the stutter mag. The SMG should at least compete with the shotgun in some form or fashion, if it is going to have less shots before you need to reload then maybe its damage should be MORE than the AR? That way it would make sense, as you are firing more per-burst.
I dunno I'm trying to wrap my head around when these would ever be useful. Rangers already have enough mobility without the SMG that when they need to use melee they can, even then melee isn't particularly worth dashing especially on harder difficulties as it does less damage than an AR and can be less accurate if the AR has a scope lol.