Full Kit?

Discussion of our XCOM 2 mods
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Qabal
Posts: 11
Joined: Sun Jul 17, 2016 1:19 am

Full Kit?

Post by Qabal »

My Ironman game bugged out on me before I could get a Grenadier to Brigadier. I'm in the process of re-balancing the classes before my next run. What I need to know is: What exactly does Full Kit affect? Is it only the one utility slot where you can keep another grenade? Does it add an extra Flashbang and Smoke Grenade if you take the perks? Does it affect Heavy Weapons at all? Thank you in advance for any replies.
DjAci
Posts: 63
Joined: Fri Jul 15, 2016 12:07 am

Re: Full Kit?

Post by DjAci »

The full kit increases all items in untility slot by 1. That also means the "slots" created by smoker and flashbanger perks separately. As an example, by taking smoker and flashbanger and heavy ordinance together on a grenadier the result will be. 2 smokes from smoker + full kit, 2 flashbangs from flashbanger and full kit, 2 grenades in your grenade slot (from heavy ordinance) and two grenades in your normal utility slot from full kit. All in all 8 grenades, 4 are 2 smoke and 2 flashbang and then 2 + 2 of whatever you put in your grenade and utility slots.
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