No experimental Ammo

Discussion of our XCOM 2 mods
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No experimental Ammo

Post by Thrace » Sun Jan 29, 2017 1:19 pm

Hi there, since the update to the release mods for long war 2 intergration my Ammo projects complete with a generic ammo message and there is no item to equip. I've tried uninstalling and reinstalling, clearing config files and across multiple campaigns. The update to these mods is the only thing that has changed and now a part of the game I really enjoy is broken. I do run other mods but they all worked together before this update. Can anyone help me? I would hate end to up playing my game with less content because of a mod update.

Mod list:
Perfect Information
Show Enemies on Mission Planning
After Action - Days Wounded
Numeric Health Display
Quiet Bradford
Stop Wasting My time
Long War SMG Pack
No Start up Movies
True retroactive AWC
Long War Alien Pack
Evac All
Long War Leader Pack

I have tied running with only the content mods but it still doesn't work. Obviously loading a save with a mod change isn't at good test so each test is a camgian run up to experimental ammo production. I am at my wits end. I will probably give up Xcom2 and move on if I can't get it fixed. Just too frustrated. Thanks in advance for any help.

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Re: No experimental Ammo

Post by johnnylump » Sun Jan 29, 2017 2:24 pm

We didn't update the standalone mods for Long War 2.

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Re: No experimental Ammo

Post by Thrace » Mon Jan 30, 2017 3:00 pm

The only mod that has updated since I last played it working is this one:

Long War Alien Pack
Subscribed on 9 Feb, 2016 @ 11:10pm
Last Updated 7 Dec, 2016 @ 9:01pm

Just did another play through to the ammo project with less mods, still broken.

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Re: No experimental Ammo

Post by Arcalane » Sun Feb 05, 2017 5:52 pm

IIRC, the experimental ammo/grenade project listings are extremely touchy. At one point I had ones that would only ever spit out incendiary grenades.

Recommend purging your configs and verifying the game files in Steam before trying again.

After Action - Days Wounded should also be redundant now, I believe a similar function was added with the Shen's Last Gift patch?

Can't see anything that would outright conflict with the experimental projects though.

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