Search found 265 matches

by mattprice516
Mon Jan 30, 2017 1:33 pm
Forum: Long War 2
Topic: Tactical DEs
Replies: 5
Views: 8230

Re: Tactical DEs

Tactical DEs are permanent - they represent the aliens making technological advances to improve their troops.
by mattprice516
Sun Jan 29, 2017 10:54 pm
Forum: Long War 2: Bug Reports
Topic: Jail Break evac bug
Replies: 3
Views: 5824

Re: Jail Break evac bug

Note: The "Evac All" mod will mark squares which can't be evacced from with a red overlay. I find it quite helpful.
by mattprice516
Sun Jan 29, 2017 3:17 pm
Forum: Long War 2
Topic: Difficulty gap
Replies: 5
Views: 10048

Re: Difficulty gap

Unfortunately the number of difficulties in the game is actually quite hardcoded and cumbersome to change. That said, I've felt the same way about Vet-Commander difficulty, that it'd be nice to have one between them. Theoretically, by using extensive ini edits one could bring one of the difficulties...
by mattprice516
Sun Jan 29, 2017 2:51 pm
Forum: Long War 2: Strategy
Topic: Readiness?
Replies: 6
Views: 9434

Re: Readiness?

The thing to remember is that the "Current Activity" is the final word as far as the number of enemies on the mission. Advent strength in the region, the type of mission, and the readiness level (which is a number behind the scenes that's converted to a word) all contribute to determining ...
by mattprice516
Sun Jan 29, 2017 2:49 pm
Forum: Long War 2
Topic: Evasive Maneuver chances?
Replies: 8
Views: 14161

Re: Evasive Maneuver chances?

In my experience the result of the interception (evade or catch) does seem to be determined when the ufo initially spawns. Can't be 100% sure about it ofc, but that matches my own testing.
by mattprice516
Sun Jan 29, 2017 2:45 pm
Forum: Long War 2: Bug Reports
Topic: Supply Flow Severely Decreased
Replies: 1
Views: 3465

Re: Supply Flow Severely Decreased

Faceless used to steal a flat number of supplies, which meant that A) low number of rebels on supply would be completely and totally shut down and B) you could kinda overpower them by having tons of rebels on supplies. In 1.1 they now steal a flat % of supplies, which means A) it's feasible to make ...
by mattprice516
Sun Jan 29, 2017 2:00 am
Forum: Long War 2: Bug Reports
Topic: Pistol equipping
Replies: 4
Views: 7798

Re: Pistol equipping

Pistols in LW2 are utility items, not secondary weapons.
by mattprice516
Sun Jan 29, 2017 12:59 am
Forum: Long War 2
Topic: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released
Replies: 20
Views: 31228

Re: [UPDATED] PSA: Reinforcement actions bugged in 1.1, hotfix released

What do Kenshi Shinobi do to reinforcement drops? O_o
by mattprice516
Sat Jan 28, 2017 10:07 pm
Forum: Long War 2: Strategy
Topic: What is a good setting for the resistance at the start of the campaign?
Replies: 15
Views: 20718

Re: What is a good setting for the resistance at the start of the campaign?

NephilimNexus wrote:faceless infiltrator at start that sucks away 90% of your income...
Note: That's now a flat 20% of that Haven's income per Faceless (instead of a flat amount like it was in 1.0).
by mattprice516
Sat Jan 28, 2017 9:44 pm
Forum: Long War 2: Strategy
Topic: Defending liberated regions from Advent reconquest seems... overtuned
Replies: 3
Views: 6565

Re: Defending liberated regions from Advent reconquest seems... overtuned

Some of the civvies on invasions are just rando civvies enjoying the freedom living in a Liberated region provides, and some of them are actual rebels. Former will disappear after being contacted, latter will come under XCOM's control.

And yeah, Invasions are really really hard. :)
by mattprice516
Sat Jan 28, 2017 7:13 pm
Forum: Long War 2
Topic: Rookie starting stats
Replies: 2
Views: 5641

Re: Rookie starting stats

NCE is turn-off-able in the Options menu (existing soldiers will be affected by turning it off) if you'd prefer to play without it. It does use a stat swapping system to make the changes. You can edit the weights in the Toolbox .ini file if you so wish. There are potential builds for low-aim soldier...
by mattprice516
Sat Jan 28, 2017 7:00 pm
Forum: Long War 2: Bug Reports
Topic: Ridiculous amounts of Reinforcements on next mission after securing region.
Replies: 6
Views: 8981

Re: Ridiculous amounts of Reinforcements on next mission after securing region.

That's probably a snare mission. Doesn't have anything to do with your liberation, it's just that that mission was a trap set by the aliens (in general those are a RUN AWAY!! type experience).
by mattprice516
Sat Jan 28, 2017 6:53 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 54463

Re: PCS Dissapearing

UzielTD wrote:snip
Huh... interesting. This is such a bizarre bug. O_o
by mattprice516
Sat Jan 28, 2017 6:50 pm
Forum: Long War 2
Topic: Feature Request: "Remove all upgrades from unequipped weapons"
Replies: 18
Views: 28886

Re: Feature Request: "Remove all upgrades from unequipped weapons"

LeaderEnemyBoss wrote:
branor wrote:Any chance you could upload this to nexus mods as well, for the non-steam users? Thank you!
Maybe someone else will do it, but I really dont like the hassle Nexus brings, especially when it comes to updating my mods. How can you play XCom without using steam?
With a legal copy, you can't.
by mattprice516
Sat Jan 28, 2017 4:57 pm
Forum: Elevated Bug Reports
Topic: Alien alert areas inconsistent
Replies: 3
Views: 6234

Re: Alien alert areas inconsistent

Yeah, I got bitten by this in an HQ several months ago. Haven't been able to figure out what exactly causes it, and it's often very difficult to tell if it wasn't just XCOM not seeing the enemy who could see that tile (since red detection squares correctly don't display if XCOM doesn't have LoS to t...
by mattprice516
Sat Jan 28, 2017 4:28 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 54463

Re: PCS Dissapearing

Interesting. I'll try your workaround. In the meantime, here's what I've observed in my own testing (both from reading people talking about this bug on Steam - it's been around for quite a while - and from my own playtime): Main observation/comment: Bug only appears to manifest on certain soldiers, ...
by mattprice516
Sat Jan 28, 2017 3:46 pm
Forum: Forum Matters
Topic: Request : a "Developpers' unread post" button in the forum's functions
Replies: 5
Views: 24088

Re: Request : a "Developpers' unread post" button in the forum's functions

Only example I've ever seen is Blizzard's official forums have a "next blue post" button at the top of threads (blue posts being Blizz devs). But I have no idea how their forum backend compares to phpBB.
by mattprice516
Sat Jan 28, 2017 3:02 pm
Forum: Long War 2: Strategy
Topic: What is a lead? How does one get a lead?
Replies: 10
Views: 13580

Re: What is a lead? How does one get a lead?

On this subject I've unlocked the mission to assault an advent network tower (it doesn't mean expire) in a region but I still keep getting missions in this region with "find a lead" rewards. Aren't those rewards pointless now? Liberation missions aren't the ONLY kinds of missions you can ...
by mattprice516
Sat Jan 28, 2017 2:58 pm
Forum: Long War 2: Strategy
Topic: Three Region Links -- Enhanced
Replies: 8
Views: 12654

Re: Three Region Links -- Enhanced

xwynns wrote: Took me a whole day to draw those 7 lines though...
Yaaaayyyy modding UI in XCOM 2!
by mattprice516
Sat Jan 28, 2017 2:56 pm
Forum: Long War 2
Topic: Ok...I am literally watching the AI cheat
Replies: 15
Views: 32512

Re: Ok...I am literally watching the AI cheat

Enemies should no longer alter their patrol paths to intercept XCOM if XCOM has not broken concealment. This doesn't mean that they A) won't sometimes just change direction because they feel like it or B) won't still react to gunfire and explosive sounds, dead bodies, yelling civilians, etc. But the...
by mattprice516
Sat Jan 28, 2017 2:44 pm
Forum: Long War 2
Topic: Ok...I am literally watching the AI cheat
Replies: 15
Views: 32512

Re: Ok...I am literally watching the AI cheat

This is vanilla behavior removed in LW2 wherever we found it. Unfortunately, we missed a spot (blame us playtesters). That should be fixed in patch 1.1.
by mattprice516
Sat Jan 28, 2017 1:34 am
Forum: Long War 2
Topic: UFO Intercept ends my game
Replies: 16
Views: 22594

Re: UFO Intercept ends my game

Yeah it's really hard. You can also take 12 soldiers though, which is more than practically any other mission in the game so if there weren't tons of enemies it'd be (and used to be) too easy.
by mattprice516
Fri Jan 27, 2017 11:07 pm
Forum: Elevated Bug Reports
Topic: Camera Stuck Under The Avenger
Replies: 125
Views: 1261049

Re: Camera Stuck Under The Avenger

Made an account just to post here. Having the exact same issues as all the people above. I've tried it with mods, without mods, and everything in between. I've fiddled with my graphics settings. I've deleted LW2 and re-downloaded it to make sure it wasn't that. I've tried it all save for a full gam...
by mattprice516
Fri Jan 27, 2017 11:01 pm
Forum: Long War 2: Strategy
Topic: Any success with overwatch perks
Replies: 23
Views: 28847

Re: Any success with overwatch perks

I believe OW in XCOM 2 does have a to-hit penalty. Just not when firing from concealment.