Search found 265 matches

by mattprice516
Mon May 15, 2017 10:25 pm
Forum: Long War 2
Topic: New Start -- Bolt Caster Available
Replies: 10
Views: 14541

Re: New Start -- Bolt Caster Available

To clarify: the way XCOM 2 is set up, you will always see DLC content if you have the DLC installed on your computer. The little DLC checkboxes on your Steam Library page for the game are what tell you if you have the DLC installed. The checkboxes IN the game only control whether you see the DLC con...
by mattprice516
Mon May 15, 2017 5:30 pm
Forum: Long War 2
Topic: Lothing for the new patch 1.3
Replies: 48
Views: 61571

Re: Lothing for the new patch 1.3

There are no advent which self-rez in LW2. Sectoid who are in yellow alert can rez bodies before they're activated though, which might be what you're mistaking for advent self-rezzing. Re: pods being "too close together", this is your own anecdotal experience. I did an extract mission a fe...
by mattprice516
Sun May 07, 2017 11:04 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44395

Re: Why can't we carry alien corpses?

Not sure if it's been mentioned yet but the lack of proper animations and prohibitive time it would take to make them is a major reason. Animations are indeed glitchy with most aliens. If we take into account only the aliens that would be more or less around standard human in weight (makes no sense...
by mattprice516
Sun May 07, 2017 7:09 pm
Forum: Long War 2
Topic: Why can't we carry alien corpses?
Replies: 28
Views: 44395

Re: Why can't we carry alien corpses?

Not sure if it's been mentioned yet but the lack of proper animations and prohibitive time it would take to make them is a major reason.
by mattprice516
Sat Mar 18, 2017 1:26 am
Forum: Long War 2
Topic: Thoughts on Stealth & 5-6 man missions
Replies: 13
Views: 17656

Re: Thoughts on Stealth & 5-6 man missions

I think that if you're finding 4-6 soldier missions to be difficult later in the game it's more a strategic failure than a tactical balancing issue. With accurate navigation of the strategic layer it's possible to generate a lot of light through moderate troop columns, extremely light through light...
by mattprice516
Sat Mar 18, 2017 1:11 am
Forum: Long War 2: Strategy
Topic: LW2 Strategic Layer: Managing Strength and Vigilance
Replies: 59
Views: 95269

Re: LW2 Strategic Layer: Managing Strength and Vigilance

No, he never said to spend all your money. Purely based on what he said if you have negative income, you don't lose money, but you do if you have some stored up (not just "no net income"), hence why you have to spend all your money before the supply drop if you don't want to get dinged. I...
by mattprice516
Tue Feb 28, 2017 12:56 am
Forum: Long War 2
Topic: Are there benefits to over-infiltrating Regional HQ?
Replies: 12
Views: 17634

Re: Are there benefits to over-infiltrating Regional HQ?

It's just that the scale doesn't go past Swarming, heh. Advent strength and the enemy number reductions from higher infiltration are two different modifiers to the same number - the number of enemies on the mission is determined by the advent regional strength, the modifier for that mission type, an...
by mattprice516
Sun Feb 26, 2017 1:56 am
Forum: Long War 2
Topic: Ideas for balancing Oscar Mike > Command in rescue missions
Replies: 29
Views: 35287

Re: Ideas for balancing Oscar Mike > Command in rescue missions

I'm very afraid that the new smash and grab mission will only be a tiny bandaid on this; I forgot it was either xwynns or joinrbs who already commented it's kind of an ignorable mission if you're doing ok because the rewards aren't too hot. Well there's a reason it's not in the game yet.... I would...
by mattprice516
Sun Feb 26, 2017 12:09 am
Forum: Long War 2
Topic: You'll Need This?
Replies: 29
Views: 31618

Re: You'll Need This?

Note: both of those officer pistol perks are free perks that don't require giving anything up to get them. They're mainly for fun. :)

Though I've definitely trained pistol officers before just to have the pistol on the officer. Technical officer with pistol is pretty effective.
by mattprice516
Mon Feb 20, 2017 5:33 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 94678

Re: Boltcaster sucks a ding dong?

Yeah, it's just a die roll on each reaction opportunity, plus an automatic turn on the alien turn. I think they also might get extra turns on the alien turn if you leave Xcom actions unspent. 25% jives more with what I remember, though we may have made it difficulty dependent or something. I turned ...
by mattprice516
Mon Feb 20, 2017 3:31 pm
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 94678

Re: Boltcaster sucks a ding dong?

moroniccinamun wrote:Kind of off topic, but the entire Alien Hunters dlc is garbage with LW2.

I'm playing on rookie even, doing very well. The instant Viper King shows up, total squad wipe.
We made the Rulers less crazy in LW2... they don't get a reaction every XCOM turn any more. O_o
by mattprice516
Sun Feb 19, 2017 1:59 am
Forum: Long War 2
Topic: Dodge/Graze Rework Proposal
Replies: 12
Views: 15484

Re: Dodge/Graze Rework Proposal

@trihero Dodge and Crit counter each other, but only insofar as if you roll both of them they cancel out. The additive modifier you see to Crit (and Hit) is the actual modifier on your absolute chance to Crit (or Hit) from the conditional probability. It's not the clearest display unfortunately (a P...
by mattprice516
Sun Feb 19, 2017 1:27 am
Forum: Long War 2
Topic: Boltcaster sucks a ding dong?
Replies: 65
Views: 94678

Re: Boltcaster sucks a ding dong?

Yeah I typically give mine to Specialists or high Aim Technicals/Grenadiers who rarely shoot but can make it count when they do.

The aim bonus (and other bonii) scales with tech level btw.
by mattprice516
Sat Feb 18, 2017 7:44 pm
Forum: Long War 2
Topic: Dodge/Graze Rework Proposal
Replies: 12
Views: 15484

Re: Dodge/Graze Rework Proposal

Ithuriel is correct. Crit and Dodge do not additively cancel each other out in LW2. While the math IS done beforehand and then parsed into a single actual RNG roll, it's done based on Crit and Dodge being independent rolls. If you are shooting at a target and you have 50 Crit, they have 50 Dodge, th...
by mattprice516
Sat Feb 18, 2017 7:41 pm
Forum: Long War 2
Topic: Plasma vs Coil weapons
Replies: 21
Views: 35991

Re: Plasma vs Coil weapons

In general, Plasma weapons have an increase of 1.5 over Coil weapons - same as other tier increases.
by mattprice516
Sat Feb 18, 2017 7:36 pm
Forum: Long War 2
Topic: Question about heaven management mechanics.
Replies: 40
Views: 41378

Re: Question about heaven management mechanics.

The intel pool for detecting a Rendezvous mission should be tied to the Haven not the adviser, BUT you are only actively rolling to detect it every day if there is an adviser present. The activity will also periodically complete and spawn a new one, which will reset progress since it's now a differe...
by mattprice516
Wed Feb 15, 2017 12:20 pm
Forum: Long War 2
Topic: Can we skip faceless man missions?
Replies: 13
Views: 22293

Re: Can we skip faceless man missions?

Huh - I stand corrected!
by mattprice516
Tue Feb 14, 2017 6:07 pm
Forum: Long War 2
Topic: Can we skip faceless man missions?
Replies: 13
Views: 22293

Re: Can we skip faceless man missions?

The Faceless won't be gone if you evac from a rendezvous without killing it. At least, it's not supposed to be.
by mattprice516
Mon Feb 13, 2017 3:08 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 54477

Re: PCS Dissapearing

Curiouser and curiouser.... we're about to start testing a possible fix for this though eta is still unknown.
by mattprice516
Mon Feb 13, 2017 3:05 pm
Forum: Long War 2: Strategy
Topic: Liberate Region?
Replies: 12
Views: 14963

Re: Liberate Region?

Anyone done a cost/benefit on liberating additional regions after the first one? Other than revealing the doom clock is the first one even necessary? Just curious. Liberated regions have an income bonus to all jobs and can do stuff without retaliations, so they're good for supply production. They c...
by mattprice516
Mon Feb 13, 2017 11:31 am
Forum: Long War 2
Topic: LW2 needs more "middle class" missions
Replies: 112
Views: 127859

Re: LW2 needs more "middle class" missions

Quick few comments on smash n grab: * Only one cache per soldier allowed, so you have to bring at least as many soldiers as chests to get full benefit * Timer is indeed a "soft timer" with crazy rnf once it runs out * That mission is very much still in the "initial balancing" pha...
by mattprice516
Sun Feb 12, 2017 9:22 pm
Forum: Resolved Bug Reports
Topic: PCS Dissapearing
Replies: 46
Views: 54477

Re: PCS Dissapearing

I've been able to reproduce this bug consistently now. I load a save, give a bunch of people PCS from the geoscape pre-mission squad select, then save, then exit the game. When I relaunch the game and reload the save, the PCS'es are gone. EDIT: It doesn't seem to happen when I follow the exact same ...
by mattprice516
Sun Feb 12, 2017 7:00 pm
Forum: Long War 2: Strategy
Topic: Holy smokes, that first tower mission?!!!
Replies: 32
Views: 40429

Re: Holy smokes, that first tower mission?!!!

Don't you have to break glass to get past the first room? how do you maintain stealth? The custom network tower maps created for that mission should usually allow a path through without breaking stealth. Emphasis on should, ensuring something with randomly generated maps is kinda hard. Getting thro...
by mattprice516
Sun Feb 12, 2017 6:55 pm
Forum: Long War 2: Strategy
Topic: Is skullmining the only way to get facility leads?
Replies: 8
Views: 15241

Re: Is skullmining the only way to get facility leads?

Ketchup4684 wrote:Do they only appear after your first liberation?
I believe so. You have to know the avatar project exists (narratively) before you can get leads on the facilities.