Search found 40 matches

by Andor
Thu Jan 21, 2016 7:35 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods
Replies: 29
Views: 41950

Re: LWS announces partnership with Firaxis and 2K Games for release-day XCOM 2 mods

Well, you know you did good when the games primary developer boasts you are doing mods for them on their main site, pre-release. :D

Congrats! Now if only I had the money to buy the damn game. :(
by Andor
Wed Jan 20, 2016 5:42 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 101595

Re: Brainstorm: Alien Motivation

So xcom? Depends if you feel xcom was recruiting earth? The idea I had was more along the lines of David brin's uplift war series, with client races that are judged ready to ascend. Well, that was done with a series of tests like the "Garthlings" passed in The Uplift War . It was not so m...
by Andor
Sat Jan 16, 2016 9:25 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 101595

Re: Brainstorm: Alien Motivation

> They need resources - They are low on natural resources on their world and they're going world to world taking what they need. (Independence Day) This is a very strong reason. Number of worlds that are naturally inhabitable as well as other resources. For example: maybe water or oxygen is rare fr...
by Andor
Fri Jan 15, 2016 4:20 pm
Forum: Terra Invicta Development
Topic: Fundamental Design
Replies: 4
Views: 12497

Re: Fundamental Design

Hmm. I would note that plot line and win condition are very different. A singular plotline would indicate that the aliens are always the Umphalots, they are always invading the solar system for a given reason and will start with the same approach to accomplishing their goal. Nonetheless you can stil...
by Andor
Thu Jan 14, 2016 11:50 pm
Forum: Terra Invicta Development
Topic: Fundamental Design
Replies: 4
Views: 12497

Fundamental Design

With the discussion of factions I've been wondering, are you planning on a single "one true plot line" type of game like X-Com or perhaps something closer to a 4-X type game where you get much higher replayability due to different starting conditions, foes, goals and end states? Obviously ...
by Andor
Wed Jan 13, 2016 12:50 am
Forum: Terra Invicta Development
Topic: What are You guys planning for the combat system?
Replies: 25
Views: 53655

Re: What are You guys planning for the combat system?

Given the somewhat abstract nature of the conflicts you're planning to portray, as well as the very multi-modal nature of the conflict. (Small unit tactical, mass unit strategic, air combat, space combat, alien world combat) Perhaps the model to go with would be a unit + hero style where one of your...
by Andor
Wed Jan 13, 2016 12:36 am
Forum: Terra Invicta Development
Topic: Brainstorm: Human Factions
Replies: 8
Views: 17081

Re: Brainstorm: Human Factions

So you feel the game should contain multiple human factions (which may or may not be the same thing as human political units) which respond to the alien presence/threat differently. And that the players job will include dealing with these different factions as well as the aliens? I agree. :D Althoug...
by Andor
Tue Jan 12, 2016 3:05 pm
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 101595

Re: Brainstorm: Alien Motivation

I'm not really a fan of the "They came from Earth" scenarios, although I guess for extra spin you could go for the "Excalibur Alternative" (story by David Weber) where the "aliens" are really the descendants of abducted humans. However I would really like to see politic...
by Andor
Wed Jan 06, 2016 5:15 pm
Forum: XCOM: Long War General Discussion
Topic: Thank You
Replies: 15
Views: 24082

Re: Thank You

I'll echo the thanks. I tried going back to Vanilla to prep for X-Com 2. I did. And while I could see Firaxises point that their design is there to increase tension and force hard choices, it felt so damn artificial. There was just no logical in-game reason why I was being forced to make these hard ...
by Andor
Tue Jan 05, 2016 10:40 pm
Forum: Terra Invicta Development
Topic: What are You guys planning for the combat system?
Replies: 25
Views: 53655

Re: What are You guys planning for the combat system?

We haven't ruled out tactical completely, but we want to add more depth to the high-level strategy. In terms of gameplay and flow (as well as trying to keep a campaign a bit more manageable than the 150+ hours people were reporting for LW), it's really hard for the player to keep track of a long-te...
by Andor
Tue Jan 05, 2016 2:42 pm
Forum: Terra Invicta Development
Topic: What are You guys planning for the combat system?
Replies: 25
Views: 53655

Re: What are You guys planning for the combat system?

Well see that completely changes the assumptions in the Alien motivation thread. If you don't have to justify small scale combats characteristic of X-com it alters the baseline assumptions significantly. :geek:
by Andor
Sun Jan 03, 2016 9:04 pm
Forum: Terra Invicta Development
Topic: Good luck from the Nexus
Replies: 6
Views: 13604

Re: Good luck from the Nexus

Just make sure everything is also voice acted. This helps keep people awake, in such long and complicated strategy games, more reading for the sake of lore or story puts people to sleep, puts them off ultimately in the long run. XCOM did this well, but when going into research and reading lore afte...
by Andor
Sun Jan 03, 2016 3:10 pm
Forum: Terra Invicta Development
Topic: What are You guys planning for the combat system?
Replies: 25
Views: 53655

Re: What are You guys planning for the combat system?

I say go for a real-time VR FPS than actually tasers you if if your avatar gets shot. It's the only way to make people take cover seriously. :lol:
by Andor
Sun Jan 03, 2016 3:06 pm
Forum: Terra Invicta Development
Topic: The problem with two games in one
Replies: 5
Views: 12504

Re: The problem with two games in one

I think he's asking for access to the tactical game via an optional match mode. Essentially if the XCom multiplayer has a vs AI mode he would be satisfied. Of course it's a bigger pain if you weren't planning to bundle a multiplayer mode. OTOH the devs are certainly going to need some way to generat...
by Andor
Sun Jan 03, 2016 7:31 am
Forum: Terra Invicta Development
Topic: Brainstorm: Alien Motivation
Replies: 59
Views: 101595

Re: Brainstorm: Alien Motivation

Lots of good stuff here. Many ... most ... almost all "alien invasion" games devote little thought to the aliens beyond "Doesn't this look creepy?" And the X-Com series has been no exception. Indeed only the UFO After(math,shock,light) seemed to pay any attention at all to the al...