Search found 416 matches

by SonnyWiFiHr
Fri Feb 23, 2018 12:37 am
Forum: Long War 2
Topic: Need help on avenger defense
Replies: 8
Views: 13396

Re: Need help on avenger defense

Just reload earlier save. Pull out team - play the game.
No need to start new game over this. Learn from playing not from repeating
by SonnyWiFiHr
Fri Feb 23, 2018 12:28 am
Forum: Long War 2: Bug Reports
Topic: Crash on defend liberated region mission start
Replies: 12
Views: 15142

Re: Crash on defend liberated region mission start

TimerTweaks
True Concealment for LW2.

Do they both edit mission timers?
If they do - you have conflict.

Google - edit your timers yourself .
by SonnyWiFiHr
Wed Feb 21, 2018 11:13 pm
Forum: Long War 2
Topic: Unconscious soldiers can activate?!?
Replies: 13
Views: 17715

Re: Unconscious soldiers can activate?!?

Did I wrote that I don't like defend ?
I like defend ----- >/ snipe / bomb / rocket.
by SonnyWiFiHr
Wed Feb 21, 2018 6:01 pm
Forum: Long War 2
Topic: Unconscious soldiers can activate?!?
Replies: 13
Views: 17715

Re: Unconscious soldiers can activate?!?

Thanks. It is XcomAiJobs.ini + vanilla XcomAiJobs.ini and XcomAi.ini + vanilla XcomAi.ini explained. XComLW_PodManager will assign jobs for mission pods . I don't like flank and defend for sure. And there is to much intercept / yellow alert separate intercept ; The default case for non-guard pods in...
by SonnyWiFiHr
Wed Feb 21, 2018 2:48 pm
Forum: Long War 2
Topic: Unconscious soldiers can activate?!?
Replies: 13
Views: 17715

Re: Unconscious soldiers can activate?!?

I found more staff. ; These are invisible governors of decreasing utility of the supply job. Home region gets exactly Min+Rand, all other regions get between Min and Min + (2 * rand). After the cap is reached, supply income will go down, to 50% of baseline when 2*cap are taken SupplyCap_Min = 2000 S...
by SonnyWiFiHr
Wed Feb 21, 2018 2:29 pm
Forum: Long War 2
Topic: Unconscious soldiers can activate?!?
Replies: 13
Views: 17715

Re: Unconscious soldiers can activate?!?

I agree. To many things require -read ini. Just tried to read XcomAi.ini. ; *** MOVEMENT PROFILES *** I can only speculate what is fEnemyVisWeightPeak1=2.0 . If it is visible - pod will react to it. Pod leader will try to get high cover, rest will try any cover and take shoot if it is above 50% or o...
by SonnyWiFiHr
Wed Feb 21, 2018 1:03 am
Forum: Long War 2
Topic: Unconscious soldiers can activate?!?
Replies: 13
Views: 17715

Re: Unconscious soldiers can activate?!?

He was not invisible.
by SonnyWiFiHr
Tue Feb 20, 2018 6:05 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge.

Mission 2 - Mar 2 8:03 AM :D :D :D Jailbreak 2x rookie / rebel 11days 13h (expected this - missions usually fall in 24-72 h period from each other). Almost hit the max detection. Let's put all my remaining rookies on that . When vigilance drop (march 8) I can even under-infiltrate for light mission...
by SonnyWiFiHr
Mon Feb 19, 2018 11:12 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge.

It is first mission.
Normal hack station -detected with 5 rebels +1 faceless and Avenger.
Almost restarted game - I was thinking that I got destroy relay
by SonnyWiFiHr
Mon Feb 19, 2018 10:04 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge.

Impossible detection.png Can't comment this. 1st time on commander/legendary. Even had to check difficulty - it is Veteran detection on Legendary Faceless are helping - for now. For whole one second of game they can - help you ? Detected this in 6 hours. What is next 12 days mission? 1st 8 man GOP ...
by SonnyWiFiHr
Mon Feb 19, 2018 7:19 pm
Forum: Long War 2
Topic: 4+ Faceless??!!
Replies: 3
Views: 6985

Re: 4+ Faceless??!!

by SonnyWiFiHr
Mon Feb 19, 2018 3:53 pm
Forum: Long War 2
Topic: Mayhem mechanics?
Replies: 15
Views: 21054

Re: Mayhem mechanics?

I was on right side quit a lot (crap stats) and still using them (no choice).
They can suppress and sometimes do something but I avoid them on harder missions.
Rapid fire is Gunner thing. Big cannon firing twice.
But skipping Formidable just tends to kill them .
by SonnyWiFiHr
Sun Feb 18, 2018 9:44 pm
Forum: Long War 2
Topic: Mayhem mechanics?
Replies: 15
Views: 21054

Re: Mayhem mechanics?

Try Cyclic fire or chain shot if it have good aim. Formidable / shredder is must pick . Lock down is for low aim ones . Combatives for really screwed ones just to survive . If you are "saving" gunner from bad stats right tree is for them. Otherwise just shoot , suppress and area shred. Shr...
by SonnyWiFiHr
Sat Feb 17, 2018 10:19 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge.

Gatecrasher was fine. Rooftops helps a lot but one gunner in high cover can turn place upside down. Loot - will sell everything and keep the silencer (basic). Barracks - pure shock after my previous play. Avenger - ideal for min maxing meaning I will have to chase UFO for power when I will need it (...
by SonnyWiFiHr
Sat Feb 17, 2018 10:08 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge.

LW2 Tactical Repeaters - It changes loot table so it must stay in my campaign. Must be loaded after Long War 2
https://steamcommunity.com/workshop/fil ... 1113236427
XComLWRepeaterSettings.zip
(1.07 KiB) Downloaded 585 times
by SonnyWiFiHr
Sat Feb 17, 2018 10:07 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

Re: 2nd Legendary 5 region challenge. (With Mods that are actually balanced for Legendary + downloads)

Mods. Replace default file from mod. With content in ZIP file . Never put this files in Long war 2 - put them in required mods All credits to autors. I just balanced them This are ini. edits so replace same ini. . XComExample.ini must replace XComExample.ini . Mod can be found by number. AP grenade...
by SonnyWiFiHr
Sat Feb 17, 2018 10:06 pm
Forum: Long War 2
Topic: 2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)
Replies: 24
Views: 30939

2nd Legendary 5 region challenge. + Mods (Balanced for Legendary / Download)

I will try to reach 5 regions by May. Usually 3 regions early can net you ton of stuff but I want to recruit A-teams. In this case 3 regions will fill your squads but to get A material you must have more recruits (havens). If it is done early it is possible. I will delay HQ to move some Strength to ...
by SonnyWiFiHr
Sat Feb 17, 2018 3:35 pm
Forum: Long War 2
Topic: Controlling Vigilance and Strength
Replies: 7
Views: 14061

Re: Controlling Vigilance and Strength

Right answer for this thread. Never stop expanding and forget everything that is written on this thread. It is hard to follow all explanations (- for new guys). Every new region make you stronger but you don't need to rush contact . Resistance communication tech will open you second and third region...
by SonnyWiFiHr
Fri Feb 16, 2018 11:58 pm
Forum: Long War 2
Topic: Legendary campaign (including 14 man GOPs with 200 mods)
Replies: 5
Views: 9185

Re: Legendary campaign (including 14 man GOPs with 200 mods)

Recreated bug (3x). Sometimes mods don't load properly . If you have trouble to load save game menu (long waiting time) game just messed you. Delete your config ini. Refresh mods. Load earlier save. Profile bin. Deleting it (Steam offline ) will mess up mods. Something New. I don't like number 987th...
by SonnyWiFiHr
Fri Feb 16, 2018 11:48 pm
Forum: Long War 2
Topic: Controlling Vigilance and Strength
Replies: 7
Views: 14061

Re: Controlling Vigilance and Strength

It will decay. It is constant process. Extra Strength or vigilance in neighboring region is only added when you complete some activities . Liberation chain - calls for strength. Troop columns for example kills strength in transfer. Supply raid will add vigilance (chance percent) in neighboring regio...
by SonnyWiFiHr
Fri Feb 16, 2018 6:56 pm
Forum: Long War 2
Topic: Controlling Vigilance and Strength
Replies: 7
Views: 14061

Re: Controlling Vigilance and Strength

https://www.ufopaedia.org/index.php/ADVENT%27s_Agenda_(LW2) Rebel activities are missions that you need to check. High Value Prisoner 0-6 Political Prisoners 0-7 Facility lead 0-10 Protect data 0-12 If you are not detecting missions Vigilance is to high. Contact another region. In Always expanding s...
by SonnyWiFiHr
Fri Feb 16, 2018 1:57 pm
Forum: Long War 2
Topic: How to get a 12 man squad?
Replies: 8
Views: 13870

Re: How to get a 12 man squad?

; Typical infiltration time to 100%, for median settings ; This is a great big lever to influence mission and campaign difficulty +InfiltrationTime_BaselineHours[0]=96f +InfiltrationTime_BaselineHours[1]=120f +InfiltrationTime_BaselineHours[2]=144f +InfiltrationTime_BaselineHours[3]=144f Lowering th...
by SonnyWiFiHr
Thu Feb 15, 2018 7:10 pm
Forum: Long War 2: Bug Reports
Topic: Red fog in not working in 1.5hf
Replies: 2
Views: 6784

Re: Red fog in not working in 1.5hf

Squad select is working with red fog. LW2 Squad select must be downloaded also Perfect information working. LW2 Perfect information is working I do not use other two and red fog is working with above. You have double mods on this list. Armor Stat Customiser should be checked I think that Ammo and Ve...
by SonnyWiFiHr
Thu Feb 15, 2018 5:58 pm
Forum: Long War 2
Topic: Legendary campaign (including 14 man GOPs with 200 mods)
Replies: 5
Views: 9185

Re: Legendary campaign (including 14 man GOPs with 200 mods)

Mission 2. Can't kill nothing. 30 turns of hugging lamps - only place with high cover. Then Advent blow up few of them. Can't blow up cactus but Lamps are falling. Battle Rifle do not help. One Sectoid can survive ambush of 10. I have good soldiers here and I m guarding corner. No moving. 21 Advent ...
by SonnyWiFiHr
Thu Feb 15, 2018 2:03 pm
Forum: Long War 2
Topic: How to get a 12 man squad?
Replies: 8
Views: 13870

Re: How to get a 12 man squad?

Infiltration will cost 60 days.
He must change penalty also.
10 man is 24 days