Search found 102 matches
- Mon Jun 05, 2017 9:08 am
- Forum: XCOM: Long War General Discussion
- Topic: is there a way to change name of a class
- Replies: 4
- Views: 8986
Re: is there a way to change name of a class
Hmm, indeed. I have the same issue - the color resets and the text is not changed. Restoring the class name, restores the color. So probably yes, the change in text will work with new campaign [updated, check edit :)]. But with proper color - cause I play in Polish and have different class names but...
- Sun Jun 04, 2017 6:58 pm
- Forum: XCOM: Long War General Discussion
- Topic: is there a way to change name of a class
- Replies: 4
- Views: 8986
Re: is there a way to change name of a class
I can see your point :) And Dragoon or Cavalry is a nice idea. I assume you play in English. You must edit (with Notepad for example) the entry in the file XComStrategyGame.int. The file is located in C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\ XEW \XComGame\Localization\INT Th...
- Fri May 26, 2017 12:04 pm
- Forum: XCOM: Long War General Discussion
- Topic: EXALT aim is too high?
- Replies: 4
- Views: 10251
Re: EXALT aim is too high?
If close to 2017 you are still with only Carapace, then you are waaay behind. I cannot imagine how you got so far with so poor armor :) You must play very well tactics, but without solid strategy level you are going to lose this campaign. Edit: I advice turning on the Perfect Information with DevCon...
- Thu May 25, 2017 10:47 am
- Forum: XCOM: Long War General Discussion
- Topic: Proposal for making Mec 4,5 suits Useful
- Replies: 11
- Views: 19010
Re: Proposal for making Mec 4,5 suits Useful
It's no secret that these suits haven't received much love in the last few iterations of LW and it's easy to see why. Jetboot module is just too good not to have- to the point it really becomes a necessity on most missions. Body-shield for the most-part is quite a useless perk. (...) The option to ...
- Wed May 24, 2017 7:40 pm
- Forum: XCOM: Long War General Discussion
- Topic: Is THIS normal ingame?
- Replies: 7
- Views: 12187
Re: Is THIS normal ingame?
So you must have modified ini too much . Check, there should be LOW_COVER_BONUS=30 in DefaultGameCore.ini
You need to Restore the original Long War's DefaultGameCore.ini or better reinstall the mod.
You need to Restore the original Long War's DefaultGameCore.ini or better reinstall the mod.
- Tue May 23, 2017 9:19 am
- Forum: XCOM: Long War General Discussion
- Topic: Is THIS normal ingame?
- Replies: 7
- Views: 12187
Re: Is THIS normal ingame?
I understand you ask about 60 defense, right? The Muton must have hunkered down. That doubled his defense in Low Cover (from 30 up to 60). And that is normal even in vanilla Use it to your advantage, you can do the same. But Mutons will grenade you then (most probably) )
- Mon May 22, 2017 8:24 am
- Forum: XCOM: Long War General Discussion
- Topic: Noobster's doubt about downed UFOs and Panic
- Replies: 1
- Views: 5230
Re: Noobster's doubt about downed UFOs and Panic
No. You can only lower panic as reward from Council Request or Council Mission or doing Alien Base Assault / EXALT Base Assault.
- Sat May 20, 2017 5:43 pm
- Forum: XCOM: Long War General Discussion
- Topic: how to make squad size upgrade also take effect on covert extraction mission
- Replies: 7
- Views: 13526
Re: how to make squad size upgrade also take effect on covert extraction mission
You need a small tool called PatcherGUI. Just google it. The code is written to be used with this tool.SamXjones wrote: First I don't have Hex editor and don't know how to use it, but this one I can handle, I can download it and learn ;
- Thu May 18, 2017 11:39 am
- Forum: XCOM: Long War General Discussion
- Topic: how to make squad size upgrade also take effect on covert extraction mission
- Replies: 7
- Views: 13526
Re: how to make squad size upgrade also take effect on covert extraction mission
You are a giant LemaignLemaign wrote:I just made you a mod to change the number of soldiers you can bring to Extractions....
- Wed May 17, 2017 11:00 am
- Forum: XCOM: Long War General Discussion
- Topic: how to make squad size upgrade also take effect on covert extraction mission
- Replies: 7
- Views: 13526
Re: how to make squad size upgrade also take effect on covert extraction mission
There is no way :) Neither OTS nor We are legion will help. Tweaking ini is no option either. As description says - there are only 4 places in the Skyranger, because additional fuel is required and you can do nothing against it. Extraction should be 'extration' - quickly get the job done with your a...
- Tue May 16, 2017 9:12 am
- Forum: XCOM: Long War Troubleshooting
- Topic: Double Tap often breaks (mostly on gunners)
- Replies: 7
- Views: 43269
Re: Double Tap often breaks (mostly on gunners)
You are right about the tactic with covers. Good point. My lack of imagination here - probably because I mostly use scouts to take off overwatch fire :) If that's by design, I guess it would be wrong to call DT 'broken', but then the perk description is incorrect for not listing this exception. I fo...
- Mon May 15, 2017 10:43 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Double Tap often breaks (mostly on gunners)
- Replies: 7
- Views: 43269
Re: Double Tap often breaks (mostly on gunners)
Thanks for sharing your experience. I use DT quite often. Most of my gunners have it :) I do not find the described behaviour a bug. Just noticed it and got used to it. You maybe right that it happens to gunners rather than to snipers. On gunners always from my experience (and I use it often so I ca...
- Mon May 15, 2017 4:46 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Double Tap often breaks (mostly on gunners)
- Replies: 7
- Views: 43269
Re: Double Tap often breaks (mostly on gunners)
A word of explanation: if you get a kill with the first shot of a double and there are no more aliens in range of the soldier: who would you like to shoot at??? Obviously the turn ends after this first shot! This is no bug but a logical consequence. That is the case in your save. I loaded your save ...
- Thu May 04, 2017 3:47 pm
- Forum: XCOM: Long War General Discussion
- Topic: build time vs. number of engineers
- Replies: 3
- Views: 8622
Re: build time vs. number of engineers
Oh man, 28 engineers is so few that you should not be eligible to research it that early You seem to have rushed certain projects. Well, congratulations, but you must wait. As for the formula - I doubt we can dig it out.
- Thu May 04, 2017 3:38 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: Enemy not found
- Replies: 2
- Views: 23803
Re: Enemy not found
Just get to evac zone and leave it Really, one mission should not break your campaign. Or you can try installing devconsole and use proper command.
- Sun Apr 30, 2017 5:38 pm
- Forum: XCOM: Long War General Discussion
- Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
- Replies: 15
- Views: 31103
Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
The other commenter said something similar - it sticks in your head... You guys must play the game so often that everything is fresh in your memory. Well some of us can't play that often because we have lives outside the games. I wish I had all the time that you have, but I don't :-) Well, I curren...
- Sun Apr 30, 2017 5:23 pm
- Forum: XCOM: Long War General Discussion
- Topic: LW why you gotta troll so hard ?
- Replies: 4
- Views: 8527
Re: LW why you gotta troll so hard ?
Just an attempt of joke on why Muton Elite has RTS not being a robotStark wrote:I don't get it.szmind wrote:Cause RTS stands for Retaliation Tactical Sense
- Tue Apr 25, 2017 3:34 pm
- Forum: XCOM: Long War General Discussion
- Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
- Replies: 15
- Views: 31103
Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
i know, I'm just frustrated at the design flaws of the game. If the available item value doesn't include equipped items, I call that a bug. And if I'm unable to easily unequip everything from everyone at any time in the HQ, that's just a basic omission by the developers. It's stupid. Hmm, I don't g...
- Tue Apr 25, 2017 10:56 am
- Forum: XCOM: Long War Troubleshooting
- Topic: I think i'm experiencing bugs on UFO's and satellites
- Replies: 1
- Views: 23156
Re: I think i'm experiencing bugs on UFO's and satellites
If you cannot see panic levels in Situation Room or launch sats then you LW installation must be broken. Re-install. Many people report issues when your steam library is on drive other than C also.
- Fri Apr 21, 2017 5:57 pm
- Forum: XCOM: Long War General Discussion
- Topic: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
- Replies: 15
- Views: 31103
Re: How to unequip all items after missions, and how to tell how many of a particular item I own in the store view...
Well, you missed something :) All equipment is automatically unequipped after mission! As soon as soldiers get fatigued and they always do - their stuff is unequipped. BUT - the stuff is automatically re-equipped as soon as a soldier leaves hospital or fatigue expires. And that might be a problem. M...
- Tue Apr 18, 2017 11:29 am
- Forum: XCOM: Long War General Discussion
- Topic: LW why you gotta troll so hard ?
- Replies: 4
- Views: 8527
Re: LW why you gotta troll so hard ?
Cause RTS stands for Retaliation Tactical Sense
- Thu Mar 30, 2017 9:05 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: frequent CTDs on pod reveals
- Replies: 3
- Views: 14881
Re: frequent CTDs on pod reveals
I can see sth awkward and that must be causing CTD. The rocketeer and the scout (looks camouflaged, next to pillar) - both and only them causing CTD - have mind merge over their head. Like sectoids do. But the link (the floating thread) goes to some distant target - way beyond line of sight. It 'goe...
- Thu Mar 30, 2017 12:17 pm
- Forum: XCOM: Long War Troubleshooting
- Topic: frequent CTDs on pod reveals
- Replies: 3
- Views: 14881
Re: frequent CTDs on pod reveals
Well, I can say for now that the file crashes for me two. In the log are there some lines that show errors loading textures (mesh, debris, armor, equipment). Do you have any additional custom mods adding extra armor-deco and so on? That might be the issue.. Just before crash the LOG says (tells me n...
- Fri Mar 17, 2017 9:41 pm
- Forum: XCOM: Long War General Discussion
- Topic: Questions on Lone Wolf and Platform Stability
- Replies: 1
- Views: 5279
Re: Questions on Lone Wolf and Platform Stability
Lone Wolf should apply to rocket scatter. Platform stability only applies to first shot from Light'em Up. It applies only to first shot of Double Tap also.
- Thu Mar 02, 2017 1:56 pm
- Forum: XCOM: Long War General Discussion
- Topic: Why the hell did battle scanner activate the pod?
- Replies: 2
- Views: 7119
Re: Why the hell did battle scanner activate the pod?
And where was the Gunner? They must have spotted your Gunner if they killed him.