Search found 1209 matches

by johnnylump
Wed Jan 18, 2017 12:28 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

The Hype is immense! Definitely looking forward to playing this, as much as I was back in the LW EU/EW days. A few questions: 1) Has there been any alterations to "Not Created Equally" SW option in the LW toolbox. I've noticed that the majority of my soldiers with this option on have 3 hp...
by johnnylump
Wed Jan 18, 2017 12:25 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

It's great to see that the XP system has been overhauled. That way, people who choose to run small, stealthy squads don't get punished. What does the "Vega" stand for in this screenshot: https://cdn.2kgames.com/xcom.com/XCom2+2017-01-11+18-26-12-32.jpg ? Is that the name of the squad doin...
by johnnylump
Wed Jan 18, 2017 12:24 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Is it at all possible for you guys to set up an option to put timers in stasis while stealthing? It never made much sense to me that the timers were on at all times, even when enemies had no clue you were there. It kinda got in the way of the stealthing, and personally I really enjoyed trying to go...
by johnnylump
Wed Jan 18, 2017 12:07 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Our XCOM2 stuff is "free for noncommercial use." In terms of packaging various files to get at it, we can post them on the Nexus if necessary. There aren't reinforcements for XCOM during tactical missions (except in the Avenger mission, like vanilla.) Last question can't answer yet. That ...
by johnnylump
Wed Jan 18, 2017 12:00 am
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

rifleman wrote:What will hapen sending 10 man squad to battle too frequently?
They'll probably get shot a lot.
by johnnylump
Tue Jan 17, 2017 11:50 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

We've got a squad manager where you can build and save permanent squads and give them a symbol, name and a short bit of text. In squad select you can assign them to missions all at once. It makes managing the leadership mechanic a lot easier. (We have a display for who has gone on missions with eac...
by johnnylump
Tue Jan 17, 2017 11:25 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

It's great to see that the XP system has been overhauled. That way, people who choose to run small, stealthy squads don't get punished. What does the "Vega" stand for in this screenshot: https://cdn.2kgames.com/xcom.com/XCom2+2017-01-11+18-26-12-32.jpg ? Is that the name of the squad doin...
by johnnylump
Tue Jan 17, 2017 11:06 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

What changes have you made to the weapon mod system to account for the increased number of weapons you will need and the single-item-buying system? I'm worried about tying up all of my upgrades in ballistics that I eventually won't use, and not having enough to modify most of my weapons anyway. You...
by johnnylump
Tue Jan 17, 2017 10:55 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Done with modding XCom 2 yet?
Replies: 3
Views: 19376

Re: Done with modding XCom 2 yet?

Thanks. We're eager to get on Terra Invicta, but it was hard to turn down paying work for 2K. I'd say Terra Invicta will be a lot better because of it; we've learned a lot about how game development works.
by johnnylump
Tue Jan 17, 2017 10:50 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

...weapon mods can be built in the PG if you reverse-engineer enough of the same type. Ha! Does that mean you have to destroy n drops in order to build the same thing yourself? That would be amusingly brutal. Yeah, three scopes let you build as many scopes as you want, and unlocks the project to bu...
by johnnylump
Tue Jan 17, 2017 10:46 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

What changes have you made to the weapon mod system to account for the increased number of weapons you will need and the single-item-buying system? I'm worried about tying up all of my upgrades in ballistics that I eventually won't use, and not having enough to modify most of my weapons anyway. You...
by johnnylump
Tue Jan 17, 2017 10:44 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

This question relates to the access other modders will have when working with Long War assets. Will there be a separate mod or mod package that includes all of the added art assets in Long War 2 or will modders be required to work off Long War if they want to utilize anything new that was added? Al...
by johnnylump
Tue Jan 17, 2017 8:45 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

I still can't believe this is going to be free. Thanks to everyone involved! How is the difficulty going to be? Will there be a gentler intro difficulty or is it going to be lw1 hard? We left in a rookie difficulty this time around. Veteran is probably a good starting point for most players; it too...
by johnnylump
Tue Jan 17, 2017 8:36 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

We break it into parts. You really only have to liberate one region to win the campaign; the rest are optional (but still useful to do). In vanilla you were encouraged to develop a worldwide network as it would keep spawning missions that progressed the story line in undiscovered(?) regions. Are yo...
by johnnylump
Tue Jan 17, 2017 8:35 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

rifleman wrote:If I send 6 soldiers to infiltration. When the mission spawn, I could only control this 6 soldiers to battle or I could seend Skyrangers bring more soldiers to support them?
You're stuck with those six.
by johnnylump
Tue Jan 17, 2017 8:35 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

XCOM2 must have been the first game in the series - and the spinoffs, too - to not have the option of proper flight in tactical gameplay. Do you have any intention of reintroducing it? You mean an interceptor game? Nope. I think they were referring to soldiers and aliens flying: Archangel suit; Flo...
by johnnylump
Tue Jan 17, 2017 8:34 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

I still can't believe this is going to be free. Thanks to everyone involved! How is the difficulty going to be? Will there be a gentler intro difficulty or is it going to be lw1 hard? We left in a rookie difficulty this time around. Veteran is probably a good starting point for most players; it too...
by johnnylump
Tue Jan 17, 2017 8:24 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Sevireth wrote:XCOM2 must have been the first game in the series - and the spinoffs, too - to not have the option of proper flight in tactical gameplay. Do you have any intention of reintroducing it?
You mean an interceptor game? Nope.
by johnnylump
Tue Jan 17, 2017 8:16 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Everything here sounds awesome and I can't wait to play this. A few questions to satisfy my curiosity: * Are you using the same binaries for XCOM2 as us mortals currently have? (no need to go into detail, if you prefer a yes/no it's fine) 1. We're using the same exe and other binaries. I don't know...
by johnnylump
Tue Jan 17, 2017 7:38 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

You mention that there's some degree of control that XCOM can gain over map regions and that fighting for control of an area is a thing. Is there any concept to the player (via bonuses or penalties to strategic layer mechanics) or to the AI (smarter to build facilities far away from regions where t...
by johnnylump
Tue Jan 17, 2017 7:35 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Everything here sounds awesome and I can't wait to play this. A few questions to satisfy my curiosity: * Are you using the same binaries for XCOM2 as us mortals currently have? (no need to go into detail, if you prefer a yes/no it's fine) * Is this design for the resistance management somehow inspi...
by johnnylump
Tue Jan 17, 2017 7:31 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

1) You got it. And, yes, it works better than fatigue because it also ties up your gear while you are infiltrating. We've calibrated unique gear costs because of it (and it's also why we dropped the schematics system). @JL, does that mean "Fatigue" factor is out of the game? Because fatig...
by johnnylump
Tue Jan 17, 2017 7:29 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

So you can completely liberate region from the Advent? :o Isn't that kind of... extreme? I do not think that the resistance can actually overcome the legions of Mutons and sektopods which aliens disposes. It's basically what happens in the end of vanilla, except all at once. We break it into parts....
by johnnylump
Tue Jan 17, 2017 7:28 pm
Forum: Long War 2
Topic: Long War 2 feature announce: Strategy layer changes
Replies: 176
Views: 200130

Re: Long War 2 feature announce: Strategy layer changes

Nitewolf wrote:What about Continent Bonuses? Have you guys touched it? And how placing radio towers affects the infiltration mechanic?
Radio Towers: They help all your rebels work better, including the intel section, so you are more likely to detect missions with additional time left to infiltrate.