Search found 274 matches

by Zyxpsilon
Fri Jun 02, 2017 2:15 am
Forum: Long War 2
Topic: aren't supply raids just too hard to detect?
Replies: 8
Views: 13631

Re: aren't supply raids just too hard to detect?

Although the "AmbushTroop" mission does inflict some lower Strength effect when Advent moves such groups around. But, as per OP theory.. since v1.4 i also noticed a much higher rate of undetectable Raids of any kind. It's more like a surprising coincidence when we do. I believe the newest ...
by Zyxpsilon
Wed May 31, 2017 2:56 am
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 32469

Re: QoL wishlist based on 1.4

I do NOT have a single Voice-Pack activated here either! BUT -- i maintain extensive GFX mods of my own like LAByrinth + GeoscApps + qUIck(s) which may add some structural stack loops. Just the qUIck_FLG pack series generates 200+ Nations with as much new Cities too -- right there.. that's a whole-l...
by Zyxpsilon
Wed May 31, 2017 2:32 am
Forum: Long War 2
Topic: I wonder... how malleable the AWCpack ini is?
Replies: 7
Views: 12158

Re: I wonder... how malleable the AWCpack ini is?

This -- http://steamcommunity.com/sharedfiles/filedetails/?id=897239708 -- you really gotta try! It does expose the essential mechanics involved quite clearly.. permits a few tricky (cheaty.. but who really cares anymore!) ReSpec acrobatics with whatever setup you'd prefer to "get" or &quo...
by Zyxpsilon
Tue May 30, 2017 5:56 pm
Forum: Long War 2: Strategy
Topic: What's your views on ammo use?
Replies: 40
Views: 70401

Re: What's your views on ammo use?

@trihero.. 50% Chance?? I don't really care -- this stuff is exactly what any of the other RNG factors does to an otherwise (almost) deterministic gameplay. Nothing is absolutely reliable in our dear "That's XCom -- Baby!" conditions.. LW2 simply throws in further variations to these weird...
by Zyxpsilon
Tue May 30, 2017 5:44 pm
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 32469

Re: QoL wishlist based on 1.4

True that this flaw is very unpredictable.. but by pressing ESC i can at least get to the Menu for a quick exit and then simply reload the last Autosave which performs some indirect "engine" reset. After that, the bug doesn't happen during that particular game session and i can safely retu...
by Zyxpsilon
Tue May 30, 2017 4:01 am
Forum: Long War 2: Strategy
Topic: What's your views on ammo use?
Replies: 40
Views: 70401

Re: What's your views on ammo use?

Honestly? I don't really use anything all that much. BUT -- when i do feel the urge to just drop something on somebody for good enough reasons; -- AP or Shredder tend to fit my Face-Off Sharpshooters.. specially when they reach MSGT & the purely wild Serial rampage capacity. -- Venom or Dragon a...
by Zyxpsilon
Mon May 29, 2017 9:00 pm
Forum: Long War 2
Topic: Soldiers randomly getting their gear unequipped?
Replies: 6
Views: 10871

Re: Soldiers randomly getting their gear unequipped?

You might be surprised to know that your XComUI.INI alternate "Uncomment edits" aren't applied to PsiOps as their loadout weren't kept after their training phase. Have yet to reach some of the AWC cases. This weird stuff is beyond most of my attempts to figure out the exact causes so far.....
by Zyxpsilon
Mon May 29, 2017 6:43 pm
Forum: Long War 2
Topic: QoL wishlist based on 1.4
Replies: 20
Views: 32469

Re: QoL wishlist based on 1.4

-- FIX the "Under-Avenger-Camera" bug. -- Enlarge the Resistance Management Screen so that all 16 regions can fit at once (I wouldn't even mind losing the pointless Cyan symbols at the bottom if ONE taller overlay must be used!). Related; find a way to add some width also to develop a more...
by Zyxpsilon
Mon May 29, 2017 6:06 pm
Forum: Long War 2
Topic: Soldiers randomly getting their gear unequipped?
Replies: 6
Views: 10871

Re: Soldiers randomly getting their gear unequipped?

@DrBeast.. IF your solution to that flaw actually works (I will certainly try it!), you're my savior. THIS stuff has been annoying me sooooooo much. Thanks. 14 abilities MAX? At first i thought it had to be controlled by XComLW_Toolbox.INI parameters since there is an option to set it in two distinc...
by Zyxpsilon
Mon May 29, 2017 3:40 am
Forum: Long War 2
Topic: Codex Hunting?
Replies: 8
Views: 17128

Re: Codex Hunting?

As far as "predictable" appearances of ANY Codex.. with the usual RNG factors, there isn't really some reliable ways to predict with absolute precision when they show.. but, there's still a scheduling structure that can hint on their presence. 1) XComMissions.INI is the file that gives us ...
by Zyxpsilon
Fri May 26, 2017 4:30 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 99228

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Great work, TT!
We'll finally get to see those gimmicky multi "Face-Off" rampages when using the coolest of 'hem all -- Coil-Pistol. ;)
by Zyxpsilon
Thu May 25, 2017 5:50 pm
Forum: Long War 2
Topic: Why does disabling and re-enabling mods fix anything?
Replies: 11
Views: 21798

Re: Why does disabling and re-enabling mods fix anything?

@Izmir.. Strangely, with my personal development "restrictions" to maintain a single valid copy of my own MODs (auto-copied by ModBuddy compiling process in the core game XCom2 folders) the whole Load-Order + Steam-Hooks concerns are basicly collapsing at runtime. For example.. while qUIck...
by Zyxpsilon
Thu May 25, 2017 5:23 pm
Forum: Long War 2: Bug Reports
Topic: [SOLVED] Liberated = Free Relay Tower?
Replies: 6
Views: 9214

Re: Liberated = Free Relay Tower?

Yup -- i *DO* have RM's "MoreRewards" mod installed... sooooo, that certainly explains why this flaw happened to me (at least). Now, let's hope RM will fix it soon -- EDIT; Looks like he did!
Thanks!
by Zyxpsilon
Wed May 24, 2017 7:44 pm
Forum: Long War 2
Topic: Why do I ALWAYS start in Asia?
Replies: 4
Views: 11733

Re: Why do I ALWAYS start in Asia?

One sure way to deal with such strange (by default) HQ locations is to install a perfectly fine MOD; (( http://steamcommunity.com/sharedfiles/filedetails/?id=635253356 )) It works properly with LW2 and every games i start now do so in the exact conditions (via INI settings) i prefer -- which is anyw...
by Zyxpsilon
Wed May 24, 2017 7:35 pm
Forum: Long War 2: Bug Reports
Topic: 1.4 Psi Bug (serious solace x 2 issues)
Replies: 21
Views: 27768

Re: 1.4 Psi Bug (serious solace x 2 issues)

Maybe i just got lucky somehow.. but when i first picked Solace -- it actually correctly lead to me having access to VoidRift since i had already picked Fortress for that soldier. I haven't reached a point where Domination becomes possible after Statis + Solace (in that order) for another PsiOp.. bu...
by Zyxpsilon
Wed May 24, 2017 6:20 pm
Forum: Long War 2
Topic: Just The Network Tower?
Replies: 8
Views: 14459

Re: Just The Network Tower?

For me, it all depends on what the Geoscape current conditions are; 1) Your HQ starting region matters a lot in terms of simple reasons... a) Early grab of its CB when part of a "Duo" rather than more & b) What the valid Links would allow us to develop optimally while keeping further I...
by Zyxpsilon
Wed May 24, 2017 6:07 am
Forum: Long War 2: Bug Reports
Topic: [SOLVED] Liberated = Free Relay Tower?
Replies: 6
Views: 9214

Re: Liberated = Free Relay Tower?

I did the Network Tower (Lib4) earlier but that didn't give me the free Relay either. Something is buggy.
by Zyxpsilon
Wed May 24, 2017 3:13 am
Forum: Long War 2: Bug Reports
Topic: [SOLVED] Liberated = Free Relay Tower?
Replies: 6
Views: 9214

[SOLVED] Liberated = Free Relay Tower?

.. in THAT Region? Cuz, i just liberated Eastern Europe and there's no indication that a new Relay-Tower is now activated there. Or am i missing something obvious that should be required? No HUD changes either that would clearly show that Tower is now "built".. the nearby INTEL-Costs for c...
by Zyxpsilon
Tue May 23, 2017 6:41 pm
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 99228

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Could it be an indirect flaw caused by WHAT now determines which weapons type these Pistols are & the fact that they have to occupy utility slots? These invisibilty gimmicks never happened in vanilla... which points at a LW2 (and/or Mod conflict) feature. Another aspect to consider in your searc...
by Zyxpsilon
Tue May 23, 2017 4:15 pm
Forum: Modding Long War 2
Topic: New v1.3 Psionic Tree & Preqs flow.
Replies: 7
Views: 13602

Re: New v1.3 Psionic Tree & Preqs flow.

Been thinking about designing something similar (but much more complex & dynamic) for AWC highly variable set of "Offensive & Defensive" Perks & how the whole process can indicate what true advantages we can receive for each Classes. Pïstols stuff is quite obvious but there are...
by Zyxpsilon
Tue May 23, 2017 4:02 pm
Forum: Long War 2
Topic: Instant autopsies... no more?
Replies: 5
Views: 9721

Re: Instant autopsies... no more?

The "incode" problem for the ---Instant Trooper Autopsy--- should be related to how it has replaced Officer as a Golden-Objective in LW2. Since that switch isn't natively handled by Vanilla.. there's a flip condition that can't be checked (or properly validated) by their special swapping f...
by Zyxpsilon
Tue May 23, 2017 3:10 am
Forum: Resolved Bug Reports
Topic: [Glitch] Pistols not showing up, weapons being switched(?)
Replies: 42
Views: 99228

Re: [Glitch] Pistols not showing up, weapons being switched(?)

Well.. out of that very short list -- i only use ONE.. Overwatch All.
And i do have that Invisible-Pistol bug.

Soooooo -- that narrows down the possible guilty mod by a 100% margin in my case, AFAIC.

Much bigger question is -- Can it be fixed though?
by Zyxpsilon
Fri May 19, 2017 5:28 pm
Forum: Long War 2
Topic: Feedback about Liberation
Replies: 18
Views: 24750

Re: Feedback about Liberation

The newest " Get_A_Free_Radio_Relay " feature completely redefined how i approach my Liberation(s) cycle plans. The mathematics behind the requisite Missions might seem a bit or heavily "Off-cycle" for some people.. but these concerns are certainly related to what our dear PI des...
by Zyxpsilon
Fri May 19, 2017 2:43 am
Forum: Modding Long War 2
Topic: New v1.3 Psionic Tree & Preqs flow.
Replies: 7
Views: 13602

Re: New v1.3 Psionic Tree & Preqs flow.

Alright.. here's what i settled for. I think it's clear enough for rapid deductions. Should have a formal mod (with necessary XY-LOC configuration settings) -- in a few days! :P

Image
by Zyxpsilon
Fri May 19, 2017 12:13 am
Forum: Modding Long War 2
Topic: New Perk Help
Replies: 2
Views: 5044

Re: New Perk Help

Normally, such Minus-Mobility values are already declared and used by XComLW_Overhaul.INI file. Every "Items" parameters are listed from lines #442 downwards like this for example... +ItemTable=(ItemTemplateName="SmokeGrenade", Slots=0,Starting=true, Infinite=true, Buildable=fals...