Search found 1209 matches

by johnnylump
Thu May 19, 2016 1:34 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Toolbox is cool and I have some suggestions
Replies: 1
Views: 5343

Re: Toolbox is cool and I have some suggestions

"I have to change camera rotation degree on every mission,no matter how much time I save it, is there a problem?"

I can't reproduce this. Can you describe as specifically as possible the steps you take to set the camera angle? Do you use any other mods alongside this one?
by johnnylump
Thu May 19, 2016 12:27 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: missing weapon modules and or ammo types on tactical missions
Replies: 1
Views: 4897

Re: missing weapon modules and or ammo types on tactical missions

Thanks for the outpoint. We have a fix for this, just haven't uploaded yet.
by johnnylump
Fri May 13, 2016 2:45 pm
Forum: XCOM: Long War General Discussion
Topic: UFO stats increased
Replies: 7
Views: 14132

Re: UFO stats increased

Your best pilot does transfer to a Firestorm when it is built.

Also, the UFO game upgrade numbers is moddable in DGC.ini.
by johnnylump
Tue May 03, 2016 2:04 pm
Forum: XCOM: Long War Troubleshooting
Topic: Escape key not working.
Replies: 3
Views: 9260

Re: Escape key not working.

Don't really have an answer for you -- haven't seen this problem before and it's not the sort of bug our modding would tend to induce. All I can recommend is troubleshooting steps -- perhaps a verify vanilla files is in order, but the issue may be occurring outside the game.
by johnnylump
Fri Apr 29, 2016 5:07 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Long War Toolbox + more to come
Replies: 2
Views: 8499

Long War Toolbox + more to come

New mod out today, see our news page/Steam page/front page/Nexus page, etc. etc.
by johnnylump
Fri Apr 29, 2016 5:07 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The permission
Replies: 6
Views: 11745

Re: The permission

I've gone ahead and marked all our mods as free to incorporate into other mods as long as you 1) don't sell them and 2) give proper credit. Enjoy!
by johnnylump
Fri Apr 29, 2016 1:53 pm
Forum: Off-topic
Topic: The Passage of Stars?
Replies: 12
Views: 72256

Re: The Passage of Stars?

Thanks for your interest. I'm still going to write it ... trick is finding time. It's plotted out and I've put a few words down, but this video game thing is taking up a lot of my time these days. It'll happen, just not in very near future.
by johnnylump
Mon Apr 25, 2016 9:27 pm
Forum: Off-topic
Topic: Alert Emails
Replies: 1
Views: 43416

Re: Alert Emails

Thanks for the report, will see what I can do.
by johnnylump
Tue Apr 12, 2016 1:57 am
Forum: General Discussion
Topic: Announcement hype vs. reality
Replies: 11
Views: 17756

Re: Announcement hype vs. reality

We do read these threads, and when we have something to announce, we'll announce it, but there just isn't anything to report right now. I should add this forum isn't just for promoting our work but a place to chat about XCOM modding in general.
by johnnylump
Sun Mar 27, 2016 9:06 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The permission
Replies: 6
Views: 11745

Re: The permission

Sure.
by johnnylump
Sat Mar 26, 2016 11:06 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The permission
Replies: 6
Views: 11745

Re: The permission

Sure.
by johnnylump
Tue Mar 15, 2016 2:01 pm
Forum: XCOM: Long War Troubleshooting
Topic: extreme long loading time and other issues
Replies: 2
Views: 7167

Re: extreme long loading time and other issues

On #1 -- does an enemy "fall off the map" before your save? IE -- an enemy is hit with a weapon and goes over the side of a road or building and off the play area?
by johnnylump
Wed Mar 09, 2016 10:33 pm
Forum: General Discussion
Topic: MY THOUGHTS ON THE PERFECT XCOM
Replies: 4
Views: 9743

Re: MY THOUGHTS ON THE PERFECT XCOM

Feel free to promote other mods here.
by johnnylump
Wed Mar 09, 2016 1:50 am
Forum: XCOM: Long War General Discussion
Topic: If LongWar was continually developed, what things were on the radar?
Replies: 1
Views: 5778

Re: If LongWar was continually developed, what things were on the radar?

There wasn't a ton left on the drawing board; we didn't really plan features until we had made the technical breakthroughs necessary for them to happen. Certainly figuring out the art side would have been nice, but hard to say whether it was possible. What I really wanted was a mini-sectopod -- we n...
by johnnylump
Mon Mar 07, 2016 4:34 am
Forum: XCOM: Long War General Discussion
Topic: Changing weapon fx colour?
Replies: 5
Views: 10051

Re: Changing weapon fx colour?

With XCOM2 tools we could do it easily, I think, but I don't know how to do it for EU/EW.
by johnnylump
Fri Mar 04, 2016 4:33 pm
Forum: XCOM: Long War General Discussion
Topic: Is there a posted list of "XCOM Mod Limits Found" somewhere?
Replies: 1
Views: 5224

Re: Is there a posted list of "XCOM Mod Limits Found" somewhere?

I don't know of anything like that, sorry. Adding a billet system for enlisted is probably possible, but would take code changes in multiple places. The hardest part would probably be communicating the limits to the player.
by johnnylump
Fri Mar 04, 2016 4:30 pm
Forum: XCOM: Long War General Discussion
Topic: Changing weapon fx colour?
Replies: 5
Views: 10051

Re: Changing weapon fx colour?

The Gauss FX was the Reaper Ammo FX, which we recoded to apply to Gauss weapons instead.
by johnnylump
Fri Mar 04, 2016 2:46 pm
Forum: XCOM: Long War General Discussion
Topic: Changing weapon fx colour?
Replies: 5
Views: 10051

Re: Changing weapon fx colour?

We never figured out how to do something like that.
by johnnylump
Tue Feb 23, 2016 4:31 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Dismissed leader / Game freezes after mission completion
Replies: 4
Views: 8966

Re: Dismissed leader / Game freezes after mission completion

Thanks for the report. We *really* need a savegame from before the crash so we can see what is going on. Do you have one?
by johnnylump
Mon Feb 22, 2016 4:48 pm
Forum: XCOM: Long War General Discussion
Topic: Grapple issues - intended or coincidence
Replies: 5
Views: 10941

Re: Grapple issues - intended or coincidence

We didn't touch grapples, so it's my belief this is a base-game issue.
by johnnylump
Fri Feb 19, 2016 11:17 pm
Forum: XCOM: Long War Troubleshooting
Topic: Bomb Not Clickable On Bomb Disposal Mission
Replies: 3
Views: 7775

Re: Bomb Not Clickable On Bomb Disposal Mission

Hrm, that was an old bug we'd eliminated.

Have you tried a save-and-reload? Tried a different soldier? Different camera angle?
by johnnylump
Thu Feb 18, 2016 2:30 am
Forum: Terra Invicta Development
Topic: How long?
Replies: 2
Views: 8389

Re: How long?

Much appreciate your interest, but those aren't questions we can really answer right now.
by johnnylump
Wed Feb 17, 2016 3:14 pm
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: Leader Pack - Ranks
Replies: 2
Views: 7160

Re: Leader Pack - Ranks

We investigated this while making the mod. It would take some re-writing of game code, which is a lot easier than it used to be. For the leader pack, it was beyond our scope (which was to make pure addons), but with class-swapping it isn't prohibitively difficult.
by johnnylump
Wed Feb 17, 2016 4:42 am
Forum: Pavonis Interactive's standalone XCOM 2 mods
Topic: The future of LWS on XCOM2
Replies: 6
Views: 14154

Re: The future of LWS on XCOM2

Thanks ...

Best I can say is when/if we have something to announce, we'll announce it.