Search found 236 matches

by Manifest
Sun May 28, 2017 6:43 am
Forum: Long War 2
Topic: Some feedback on Holo-sharpshooters
Replies: 21
Views: 42854

Re: Some feedback on Holo-sharpshooters

Wait what? We aren't playing in 1.2, so why talk about a 1.2 specialist? Because I mentioned that 1.2 and earlier were where specialists merited their experience boost for weak combat. I'd say that now that they're stronger they no longer deserve this boost, so it's odd to say a holo-targeter shoul...
by Manifest
Sun May 28, 2017 5:06 am
Forum: Long War 2
Topic: How do you get more recruits?
Replies: 20
Views: 40938

Re: How do you get more recruits?

To start the activity that leads to a retaliation you need: Intel: 3 alert, 2 vigilance Supply: 4 alert, 1 vigilance Recruit: 4 alert, 2 vigilance Major: 4 alert, 4 vigilance As a side note, I notice that a Snare mission now requires 8 alert and 6 vigilance. It used to be 7 and 7. Alert/Strength is...
by Manifest
Sat May 27, 2017 7:48 pm
Forum: Long War 2
Topic: Any way to revive a KIA soldier?
Replies: 3
Views: 6282

Re: Any way to revive a KIA soldier?

There's likely a more roundabout way, like simply spawning and customizing a new soldier and giving them more xp.
by Manifest
Fri May 26, 2017 10:39 pm
Forum: Long War 2
Topic: Too many resistance members?
Replies: 5
Views: 8387

Re: Too many resistance members?

I'm towards the end of May with a Haven in New Mexico that has 16 resistance members in it. I thought the cap was 13, which makes sense seeing that I can't change the job of the last three away from "hiding." Does this mean there are at least 3 faceless in the Haven, or is it just a recru...
by Manifest
Fri May 26, 2017 9:27 pm
Forum: Long War 2
Topic: Experience Distribution
Replies: 9
Views: 13528

Re: Experience Distribution

Clibanarius wrote: Less useless now that the base kill experience has been tripled and Wet Work doubles that amount.
What? I didn't see that. How was kill experience tripled?
by Manifest
Fri May 26, 2017 3:35 am
Forum: Long War 2
Topic: Exact Infil for Command Pod
Replies: 2
Views: 4946

Exact Infil for Command Pod

Does anyone wanna tell me how to be gamey and know what the exact infiltration level the command pod appears for supply/ambush? Is it 100%? Because honestly I would probably rather start unconcealed than fight a command pod (not that I have yet).
by Manifest
Fri May 26, 2017 3:26 am
Forum: Long War 2
Topic: rocket spread info is missleading
Replies: 17
Views: 25689

Re: rocket spread info is missleading

How much is one tile supposed to be in the game? because when rocket spread indicator says "2 tiles" the center of the explosion is usually at least 4 floor squares from the target square. In a simple explanation, it tells you the average. So even if there was a 50% chance it would hit de...
by Manifest
Fri May 26, 2017 3:12 am
Forum: Long War 2
Topic: Some feedback on Holo-sharpshooters
Replies: 21
Views: 42854

Re: Some feedback on Holo-sharpshooters

1) As you said, this could be seen as a minor issue, stemming around the bigger problems in 1.3 revolving around corpse retrieval (and the LW problem of Long War being a rather short). Because corpse retrieval is so RNG (A potential problem or potential feature) at the moment, you shouldn't really p...
by Manifest
Thu May 25, 2017 8:56 pm
Forum: Long War 2: Strategy
Topic: What are the uses of Field surgeon?
Replies: 49
Views: 73305

Re: What are the uses of Field surgeon?

I can't find the reason to pick up this perk. When 1 HP is an important % of the damage received (in early game) we don't have acces to this perk and in late game 1 HP isn't a lot when we receive something like 10 damage in a hit. And it happens not very often. So in my opinion is a perk that isn't...
by Manifest
Thu May 25, 2017 8:50 pm
Forum: Long War 2
Topic: Protect the supply convoy reinforcements always drop in the same place
Replies: 9
Views: 12407

Re: Protect the supply convoy reinforcements always drop in the same place

Littlebob86 wrote:Yeah I also don't like how they drop on the middle
But it's terrible for them to drop out of sight. I wish that couldn't happen.
by Manifest
Thu May 25, 2017 7:51 am
Forum: Long War 2
Topic: enemies shooting on reveal
Replies: 11
Views: 17136

Re: enemies shooting on reveal

In Long War 2 there are two ways to deal with yellow actions: - Damage them with AoE abilities and weapons. Damaged units can only get actions on the Defensive table. Oh, so overwatch is actually still quite useful, it might hit one of the targets that was randomly selected to act. A question: What...
by Manifest
Wed May 24, 2017 7:18 pm
Forum: Long War 2
Topic: city defense since 1.3
Replies: 7
Views: 11864

Re: city defense since 1.3

You can't detect the mission until it's generated (and you won't know when). Well you mentioned the strength limit, so you do have some idea when, right? To be more specific I think a neighboring region to the liberated region needs to have at least 7 strength to launch an invasion, so maybe keep a...
by Manifest
Tue May 23, 2017 7:02 am
Forum: Long War 2
Topic: Fleche against Sectoids
Replies: 9
Views: 13911

Re: Fleche against Sectoids

I thought about the faceless initially but they shouldn' be vulnerable really, seeing as they're just jelly basically In my experience, jelly is quite vulnerable to being shaped/mangled/separated by a knife! Yes, but seeing as how faceless reshape themselves at will, being split or re-shaped may no...
by Manifest
Tue May 23, 2017 6:48 am
Forum: Long War 2
Topic: Lasers and Arc Thrower: Loud audio playback?
Replies: 7
Views: 10854

Re: Lasers and Arc Thrower: Loud audio playback?

While we're at it, I play with all sounds turned down, but the volume for the initial cutscene (unlike other cutscenes) you get when entering the commander's quarters (the spokesman talking to you on the monitor) also doesn't seem to be affected by turning ingame sound down, so it's always very loud...
by Manifest
Tue May 23, 2017 5:47 am
Forum: Long War 2
Topic: Narrow Timers
Replies: 1
Views: 3738

Narrow Timers

I'm constantly getting 99% infiltrations when I made sure to give myself time. I understand that there's variation within an hour so having the infiltration time = the baseline time will sometimes be minutes short of 100%, so I always give myself an hour to spare, but even that doesn't suffice. I ca...
by Manifest
Sat May 20, 2017 4:46 am
Forum: Long War 2
Topic: Quick Study Exclusivity
Replies: 1
Views: 3943

Quick Study Exclusivity

What happens if you take Quick Study in the AWC, do you get it excluded from the Psi Tree? What happens if you take it in the Psi Tree, do you have to take it again in the AWC tree to get the next set of abilities?
by Manifest
Fri May 19, 2017 9:40 am
Forum: Long War 2
Topic: Being able to take fewer missions
Replies: 4
Views: 7299

Being able to take fewer missions

So, with the focus going away from stealth, we'll be able to be accept much fewer missions because we'll need more soldiers on every mission (can't 1 or 3 man anymore) and because with increased combat frequency we'll have more casualties. Was there anything explicit done to combat the lower accessi...
by Manifest
Thu May 18, 2017 10:41 pm
Forum: Long War 2
Topic: Hunter pistol as utility item?
Replies: 5
Views: 9123

Re: Hunter pistol as utility item?

Yeah. Pistols are now utility items, you can only equip one pistol at a time as well.
by Manifest
Wed May 17, 2017 10:49 am
Forum: Long War 2
Topic: Fleche against Sectoids
Replies: 9
Views: 13911

Re: Fleche against Sectoids

Yeah, this was always in XCom 2. I guess because they're naked.
by Manifest
Wed May 17, 2017 10:43 am
Forum: Long War 2
Topic: Enemy shooting on reveal
Replies: 17
Views: 39615

Re: Enemy shooting on reveal

One element of gameplay that I'd say this improves is that you are much more encouraged to consider defensive options and perks than before now that it's guaranteed you'll be hit. I hate that defenses in this game are actually weaker than in Long War one though, with the nerfing of armor and making ...
by Manifest
Wed May 10, 2017 2:18 am
Forum: Long War 2
Topic: Alien sight mechanics and breaking LOS
Replies: 8
Views: 13977

Re: Alien sight mechanics and breaking LOS

JulianSkies wrote: That aside, they only know the location of the soldiers they can see.
Are you sure? I remember it was either EW or X-Com 2 where if they could see one of your soldiers they could see them all, but if all your soldiers were hidden you were fine.
by Manifest
Thu May 04, 2017 10:15 pm
Forum: Long War 2
Topic: Is this a Bug or a Bad Joke?
Replies: 72
Views: 79809

Re: Is this a Bug or a Bad Joke?

I guess Long War has those new intro banners for certain missions (Rendezvous and the like), so when you first encounter a second set of consecutive reinforcements that guarantees that it's a snare a banner could pop up saying something like: "Advent's response appears to be more aggressive tha...
by Manifest
Sun Apr 23, 2017 6:41 pm
Forum: Long War 2
Topic: Rocket scatter slightly weird(?)
Replies: 47
Views: 50873

Re: Rocket scatter slightly weird(?)

If I'm throwing a dart at a dartboard and aiming for the bullseye then, in the absence of biased throwing, the bullseye is the most likely spot for my dart to land of all the individual spots it could land (even if I'm lousy at darts). This isn't to say that it is more likely I get no scatter than ...
by Manifest
Sun Mar 12, 2017 4:05 am
Forum: Long War 2: Strategy
Topic: Repair times on mech troopers..balanced?
Replies: 4
Views: 7414

Re: Repair times on mech troopers..balanced?

Hi guys. I was curious as to what people thought about the repair times on mech Troopers? I find that the repair times on Mech troopers are a little long given how long war is structured. And you can only repair one of the time. Do you think that this is balanced? Perhaps give us the ability to rep...
by Manifest
Fri Mar 10, 2017 5:13 pm
Forum: Long War 2
Topic: AWC ??? Perks don't fit the Role
Replies: 6
Views: 13728

Re: AWC ??? Perks don't fit the Role

The goal is definitely to make them NOT fit the role. But rather to add variety to the game.